#pragma once #include "squirrel/sqtype.h" #include "squirrel/sqvm.h" struct ScriptFunctionBinding_t { const SQChar* _scriptname; // 00 const SQChar* _nativename; // 08 const SQChar* _helpstring; // 10 const SQChar* _returntype; // 18 const SQChar* _parameters; // 20 bool _checkparams; // 28 bool unk29; // 29 std::int16_t padding1; // 2A SQInteger unk2c; // 2C const SQChar* _codehook; // 30 SQInteger unk38; // 38 SQInteger _nparamscheck; // 3C CUtlVector _vector;// Unknown, see 'r5apex.exe+105835B' const void* _functor; // 60 void Init( const SQChar* scriptname, const SQChar* nativename, const SQChar* helpstring, const SQChar* returntype, const SQChar* parameters, const SQInteger nparamscheck, const void* functor) { _scriptname = scriptname; _nativename = nativename; _helpstring = helpstring; _returntype = returntype; _parameters = parameters; _checkparams = false; unk29 = false; padding1 = 0; unk2c = 0; _codehook = nullptr; unk38 = 0; _nparamscheck = nparamscheck; _vector.Init(); _functor = functor; } }; static_assert(sizeof(ScriptFunctionBinding_t) == 0x68); #pragma pack(push, 4) class CSquirrelVM { public: HSQUIRRELVM GetVM() const { return m_sqVM; } private: SQChar pad0[0x8]; HSQUIRRELVM m_sqVM; SQChar pad1[0x8]; SQInteger m_nFlags; SQChar pad2[4]; SQChar pad3[16]; #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) SQChar pad4[4]; #endif SQInteger m_nTick; SQChar pad5[4]; SQCONTEXT m_iContext; #if !defined (GAMEDLL_S2) && !defined (GAMEDLL_S3) SQChar pad6[4]; #endif void* m_pCompareFunc; }; #pragma pack(pop) inline CMemory p_Script_RegisterFunction; inline auto v_Script_RegisterFunction = p_Script_RegisterFunction.RCast(); inline CMemory p_Script_RegisterConstant; inline auto v_Script_RegisterConstant = p_Script_RegisterConstant.RCast(); inline CMemory p_CSquirrelVM_Init; inline auto v_CSquirrelVM_Init = p_CSquirrelVM_Init.RCast(); inline CMemory p_Script_DestroySignalEntryListHead; inline auto v_Script_DestroySignalEntryListHead = p_Script_DestroySignalEntryListHead.RCast(); inline CMemory p_Script_LoadRson; inline auto v_Script_LoadRson = p_Script_LoadRson.RCast(); inline CMemory p_Script_LoadScript; inline auto v_Script_LoadScript = p_Script_LoadScript.RCast(); #ifndef CLIENT_DLL inline CSquirrelVM* g_pServerScript; #endif // !CLIENT_DLL #ifndef DEDICATED inline CSquirrelVM* g_pClientScript; inline CSquirrelVM* g_pUIScript; #endif // !DEDICATED SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value); SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename, const SQChar* helpstring, const SQChar* returntype, const SQChar* arguments, void* functor); void Script_RegisterServerFunctions(CSquirrelVM* s); void Script_RegisterClientFunctions(CSquirrelVM* s); void Script_RegisterUIFunctions(CSquirrelVM* s); CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context); SQInteger Script_LoadRson(const SQChar* rsonfile); SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags); void Script_Execute(const SQChar* code, const SQCONTEXT context); /////////////////////////////////////////////////////////////////////////////// class VSquirrelVM : public IDetour { virtual void GetAdr(void) const { LogFunAdr("Script_RegisterConstant", p_Script_RegisterConstant.GetPtr()); LogFunAdr("Script_RegisterFunction", p_Script_RegisterFunction.GetPtr()); LogFunAdr("Script_DestroySignalEntryListHead", p_Script_DestroySignalEntryListHead.GetPtr()); LogFunAdr("Script_LoadRson", p_Script_LoadRson.GetPtr()); LogFunAdr("Script_LoadScript", p_Script_LoadScript.GetPtr()); } virtual void GetFun(void) const { p_Script_RegisterConstant = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 4C 8B"); p_Script_RegisterFunction = g_GameDll.FindPatternSIMD("48 83 EC 38 45 0F B6 C8"); p_CSquirrelVM_Init = g_GameDll.FindPatternSIMD("E8 ? ? ? ? 0F 28 74 24 ? 48 89 1D ? ? ? ?").FollowNearCallSelf(); p_Script_DestroySignalEntryListHead = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 50 44 8B 42"); p_Script_LoadRson = g_GameDll.FindPatternSIMD("4C 8B DC 49 89 5B 08 57 48 81 EC A0 ?? ?? ?? 33"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_Script_LoadScript = g_GameDll.FindPatternSIMD("48 89 5C 24 10 48 89 74 24 18 48 89 7C 24 20 48 89 4C 24 08 55 41 54 41 55 41 56 41 57 48 8D 6C"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_Script_LoadScript = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 55 41 56 48 8D 68"); #endif v_Script_RegisterConstant = p_Script_RegisterConstant.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 4C 8B*/ v_Script_RegisterFunction = p_Script_RegisterFunction.RCast(); /*48 83 EC 38 45 0F B6 C8*/ v_CSquirrelVM_Init = p_CSquirrelVM_Init.RCast(); v_Script_DestroySignalEntryListHead = p_Script_DestroySignalEntryListHead.RCast();/*48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 50 44 8B 42*/ v_Script_LoadRson = p_Script_LoadRson.RCast(); /*4C 8B DC 49 89 5B 08 57 48 81 EC A0 00 00 00 33*/ v_Script_LoadScript = p_Script_LoadScript.RCast(); /*48 8B C4 48 89 48 08 55 41 56 48 8D 68*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////