#pragma once

#ifdef DEDICATED
inline const char* g_szGameDll = "r5apex_ds.exe";
void Dedicated_Init();
#else
inline const char* g_szGameDll = "r5apex.exe";
#endif // DEDICATED

void RuntimePtc_Init();
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
inline CMemory dst007;
inline CMemory dst008;
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3


//-------------------------------------------------------------------------
// CSHADERSYSTEM
//-------------------------------------------------------------------------
inline CMemory CShaderSystem__Init;

//-------------------------------------------------------------------------
// CVGUI
//-------------------------------------------------------------------------
inline CMemory CVGui__RunFrame;

//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
inline CMemory CEngineVGui__Shutdown;
inline CMemory CEngineVGui__ActivateGameUI;

//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
inline CMemory CInputSystem__RunFrameIME;

//-------------------------------------------------------------------------
// RUNTIME: SYS_INITGAME
//-------------------------------------------------------------------------
inline CMemory Sys_InitGame;

//-------------------------------------------------------------------------
// RUNTIME: HOST_INIT
//-------------------------------------------------------------------------
inline CMemory gHost_Init_1; // server Host_Init()?
inline CMemory gHost_Init_2; // client Host_Init()?

//-------------------------------------------------------------------------
// RUNTIME: HOST_SHUTDOWN
//-------------------------------------------------------------------------
inline CMemory Host_Shutdown;

//-------------------------------------------------------------------------
// RUNTIME: HOST_DISCONNECT
//-------------------------------------------------------------------------
inline CMemory Host_Disconnect;

//-------------------------------------------------------------------------
// RUNTIME: S2C_CHALLENGE
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
inline CMemory Server_S2C_CONNECT_1;
#endif // !CLIENT_DLL

//-------------------------------------------------------------------------
// RUNTIME: GAME_CFG
//-------------------------------------------------------------------------
inline CMemory UpdateCurrentVideoConfig;
inline CMemory UpdateMaterialSystemConfig;
inline CMemory HandleConfigFile;
inline CMemory ResetPreviousGameState;
inline CMemory LoadPlayerConfig;
inline CMemory MatchMaking_Frame;
inline CMemory GetEngineClientThread;
inline CMemory CWin32Surface_initStaticData;
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
inline CMemory KeyboardLayout_Init;
#endif

///////////////////////////////////////////////////////////////////////////////
class VOpcodes : public IDetour
{
	virtual void GetAdr(void) const
	{
		spdlog::debug("| FUN: CShaderSystem::Init                  : {:#18x} |\n", CShaderSystem__Init.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
		spdlog::debug("| FUN: CVGui::RunFrame                      : {:#18x} |\n", CVGui__RunFrame.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
		spdlog::debug("| FUN: CEngineVGui::Shutdown                : {:#18x} |\n", CEngineVGui__Shutdown.GetPtr());
		spdlog::debug("| FUN: CEngineVGui::ActivateGameUI          : {:#18x} |\n", CEngineVGui__ActivateGameUI.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
		spdlog::debug("| FUN: CInputSystem::RunFrameIME            : {:#18x} |\n", CInputSystem__RunFrameIME.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
		spdlog::debug("| FUN: Sys_InitGame                         : {:#18x} |\n", Sys_InitGame.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
		spdlog::debug("| FUN: Host_Init_1                          : {:#18x} |\n", gHost_Init_1.GetPtr());
		spdlog::debug("| FUN: Host_Init_2                          : {:#18x} |\n", gHost_Init_2.GetPtr());
		spdlog::debug("| FUN: Host_Disconnect                      : {:#18x} |\n", Host_Disconnect.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
#ifndef CLIENT_DLL
		spdlog::debug("| FUN: Server_S2C_CONNECT_1                 : {:#18x} |\n", Server_S2C_CONNECT_1.GetPtr());
#endif // !CLIENT_DLL
		spdlog::debug("+----------------------------------------------------------------+\n");
		spdlog::debug("| FUN: UpdateMaterialSystemConfig           : {:#18x} |\n", UpdateMaterialSystemConfig.GetPtr());
		spdlog::debug("| FUN: UpdateCurrentVideoConfig             : {:#18x} |\n", UpdateCurrentVideoConfig.GetPtr());
		spdlog::debug("| FUN: HandleConfigFile                     : {:#18x} |\n", HandleConfigFile.GetPtr());
		spdlog::debug("| FUN: ResetPreviousGameState               : {:#18x} |\n", ResetPreviousGameState.GetPtr());
		spdlog::debug("| FUN: LoadPlayerConfig                     : {:#18x} |\n", LoadPlayerConfig.GetPtr());
		spdlog::debug("| FUN: GetEngineClientThread                : {:#18x} |\n", GetEngineClientThread.GetPtr());
		spdlog::debug("| FUN: MatchMaking_Frame                    : {:#18x} |\n", MatchMaking_Frame.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
		spdlog::debug("| FUN: CWin32Surface::initStaticData        : {:#18x} |\n", CWin32Surface_initStaticData.GetPtr());
#endif
		spdlog::debug("| FUN: KeyboardLayout_Init                  : {:#18x} |\n", KeyboardLayout_Init.GetPtr());
		spdlog::debug("+----------------------------------------------------------------+\n");
	}
	virtual void GetFun(void) const { }
	virtual void GetVar(void) const
	{
#ifdef GAMEDLL_S3
		/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
		dst007 = /*0x14028F3B0*/ g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55\x53\x56\x57\x41"), "xxxxxxxxxxxxxxxx");
		dst008 = /*0x140E3E110*/ g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x78\x48\x8B\x84\x24\x00\x00\x00\x00\x4D\x8B\xD8\x00"), "xxxxxxxx????xxx?");
		/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3


		//-------------------------------------------------------------------------
		CShaderSystem__Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xC6\x41\x10\x00"), "xxxx?xxxx?xxxxxxxxx");
		// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //

		//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
		CVGui__RunFrame = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x48\x83\xEC\x20\x0F\xB6\x69\x5C"), "xxxx?xxxxxxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
		CVGui__RunFrame = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x48\x83\xEC\x20\x48\x89\x5C\x24\x00\x48\x8B\xF9\x48\x89\x6C\x24\x00\x0F\xB6\x69\x5C"), "xxxxxxxxxx?xxxxxxx?xxxx");
#endif

		//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
		CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x57\x41\x54\x48\x83\xEC\x38"), "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
		CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x48\x8B\xD9"), "xxxx?xxxx?xxxxxxx?????xxx");
#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
		CEngineVGui__ActivateGameUI = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\xF6\x81\x00\x00\x00\x00\x00\x48\x8B\xD9\x74\x08"), "xxxxxxxx?????xxxxx");
		// 

		//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
		CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x57\x41\x55"), "xxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
		CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x41\x54\x41\x55\x48\x83\xEC\x70"), "xxxxxxxxxx");
#endif

		//-------------------------------------------------------------------------
		Sys_InitGame = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x41\x8B\xD8"), "xxxx?xxxx????xx?????xxx");
		// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //

		//-------------------------------------------------------------------------
		gHost_Init_1 = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xF6"), "xxxxxxxx????xxx"); // server Host_Init()?
		// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //

		gHost_Init_2 = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x88\x4C\x24\x08\x53\x55\x56\x57\x48\x83\xEC\x68"), "xxxxxxxxxxxx"); // client Host_Init()?
		// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //

		//-------------------------------------------------------------------------
		Host_Shutdown = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x83\xEC\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00"), "xxxxxx?xx?????xx????xx????");
		// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //

		//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
		Host_Disconnect = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x38\x48\x89\x7C\x24\x00\x0F\xB6\xF9"), "xxxxxxxx?xxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
		Host_Disconnect = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x30\x0F\xB6\xD9"), "xxxxxxxxx");
#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //

		//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
		Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x3B\x05\x00\x00\x00\x00\x74\x0C"), "xxx????xx");
#endif // !CLIENT_DLL

		//-------------------------------------------------------------------------
		UpdateMaterialSystemConfig = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00"), "xxxx?xxxxxxx?????xx????");
		UpdateCurrentVideoConfig = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x00\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00\x4C\x8B\xF1"), "xx?xxxxxx????xxx????xxx????xxx");
		HandleConfigFile = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x48\x81\xEC\x00\x00\x00\x00\x8B\xF1"), "xxxxx????xx");
		ResetPreviousGameState = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x44\x89\x3D\x00\x00\x00\x00\x00\x8B\x00\x24\x00"), "x????xxx?????x?x?").ResolveRelativeAddressSelf(0x1, 0x5);
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
		LoadPlayerConfig = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00\x75\x0C"), "xxx????xxx?????xx");
#elif defined (GAMEDLL_S3)
		LoadPlayerConfig = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x89\x4C\x24\x08\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxx????xxx?????");
#endif
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
		GetEngineClientThread = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x15"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
		GetEngineClientThread = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x21"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx");
#endif
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
		MatchMaking_Frame = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x56\x41\x54\x41\x55\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxxxxxxxxx????");
#elif defined (GAMEDLL_S2)
		MatchMaking_Frame = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x55\x41\x54\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxx?xxxxxxxxx????");
#elif defined (GAMEDLL_S3)
		MatchMaking_Frame = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x55\x48\x8D\xA8\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x89\x78\x18"), "xxxxxxx????xxx????xxxx");
#endif


		CWin32Surface_initStaticData = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\xE8\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x83\xC4\x28\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x33\xC9"), "xxxxx????xxx????xxxxx????xxxxxxxxx");
		// 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9 
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
		KeyboardLayout_Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x33\xC9\xFF\x15\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxx????xxx????");
#endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ?
	}
	virtual void GetCon(void) const { }
	virtual void Attach(void) const { }
	virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////

REGISTER(VOpcodes);