//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: 
//
//===========================================================================//
#include "core/stdafx.h"
#include "util_shared.h"
#ifndef CLIENT_DLL
#include "game/server/player.h"
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL


#ifndef CLIENT_DLL
CPlayer* UTIL_PlayerByIndex(int nIndex)
{
	if (nIndex < 1 || nIndex > (*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
		return nullptr;

	// !TODO: Improve this!!!
	CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
	return pPlayer;
}
#endif // CLIENT_DLL

CTraceFilterSimple::CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn)
{
	void** pVTable = reinterpret_cast<void**>(&*this); // Assign vftable pointer to the implementation supplied by the engine.
	*pVTable = reinterpret_cast<void*>(g_pTraceFilterSimpleVFTable);

	m_collisionGroup = collisionGroup;
	m_pPassEntity = pPassEntity;
	m_traceType = 0;
	m_pExtraShouldHitCheckFunction = pExtraShouldHitCheckFn;
}