//=============================================================================// // // Purpose: Netchannel system utilities // //=============================================================================// #include "core/stdafx.h" #include "core/logdef.h" #include "tier0/cvar.h" #include "tier0/completion.h" #include "mathlib/color.h" #include "engine/sys_utils.h" #include "engine/net_chan.h" #include "engine/baseclient.h" #include "server/IVEngineServer.h" #ifndef DEDICATED #include "gameui/IConsole.h" #endif // !DEDICATED //----------------------------------------------------------------------------- // Purpose: shutdown netchannel //----------------------------------------------------------------------------- void HNET_ShutDown(void* thisptr, const char* szReason, std::uint8_t a1, char a2) { #ifndef GAMEDLL_S1 // TODO DownloadPlaylists_f_CompletionFunc(); // Re-load playlist from disk after getting disconnected from the server. #endif NET_Shutdown(thisptr, szReason, a1, a2); } //----------------------------------------------------------------------------- // Purpose: hook and log the receive datagram //----------------------------------------------------------------------------- bool HNET_ReceiveDatagram(int iSocket, netpacket_s* pInpacket, bool bRaw) { bool result = NET_ReceiveDatagram(iSocket, pInpacket, bRaw); if (result) { // Log received packet data HexDump("[+] NET_ReceiveDatagram", 0, &pInpacket->data[NULL], pInpacket->wiresize); } return result; } //----------------------------------------------------------------------------- // Purpose: hook and log the send datagram //----------------------------------------------------------------------------- void* HNET_SendDatagram(SOCKET s, const char* szPayload, int iLenght, int nFlags) { void* result = NET_SendDatagram(s, szPayload, iLenght, nFlags); if (result) { // Log transmitted packet data HexDump("[+] NET_SendDatagram", 0, szPayload, iLenght); } return result; } //----------------------------------------------------------------------------- // Purpose: sets the user specified encryption key //----------------------------------------------------------------------------- void HNET_SetKey(std::string svNetKey) { g_szNetKey.clear(); g_szNetKey = svNetKey; DevMsg(eDLL_T::ENGINE, "______________________________________________________________\n"); DevMsg(eDLL_T::ENGINE, "] NET_KEY ----------------------------------------------------\n"); DevMsg(eDLL_T::ENGINE, "] BASE64: %s%s%s\n", g_svGreyB.c_str(), g_szNetKey.c_str(), g_svReset.c_str()); DevMsg(eDLL_T::ENGINE, "--------------------------------------------------------------\n"); NET_SetKey(g_pNetKey, g_szNetKey.c_str()); } //----------------------------------------------------------------------------- // Purpose: calculates and sets the encryption key //----------------------------------------------------------------------------- void HNET_GenerateKey() { g_szNetKey.clear(); net_userandomkey->SetValue(1); BCRYPT_ALG_HANDLE hAlgorithm; if (BCryptOpenAlgorithmProvider(&hAlgorithm, L"RNG", 0, 0) < 0) { DevMsg(eDLL_T::ENGINE, "Failed to open rng algorithm\n"); return; } unsigned char pBuffer[0x10u]; if (BCryptGenRandom(hAlgorithm, pBuffer, 0x10u, 0) < 0) { DevMsg(eDLL_T::ENGINE, "Failed to generate random data\n"); return; } for (int i = 0; i < 0x10u; i++) { g_szNetKey += pBuffer[i]; } g_szNetKey = Base64Encode(g_szNetKey); DevMsg(eDLL_T::ENGINE, "______________________________________________________________\n"); DevMsg(eDLL_T::ENGINE, "] NET_KEY ----------------------------------------------------\n"); DevMsg(eDLL_T::ENGINE, "] BASE64: %s%s%s\n", g_svGreyB.c_str(), g_szNetKey.c_str(), g_svReset.c_str()); DevMsg(eDLL_T::ENGINE, "--------------------------------------------------------------\n"); NET_SetKey(g_pNetKey, g_szNetKey.c_str()); } //----------------------------------------------------------------------------- // Purpose: hook and log the client's signonstate to the console //----------------------------------------------------------------------------- void HNET_PrintFunc(const char* fmt, ...) { static char buf[1024]; va_list args; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); buf[sizeof(buf) -1] = 0; va_end(args); DevMsg(eDLL_T::CLIENT, "%s", buf); } //----------------------------------------------------------------------------- // Purpose: disconnect the client and shutdown netchannel //----------------------------------------------------------------------------- void NET_DisconnectClient(CClient* pClient, int nIndex, const char* szReason, uint8_t unk1, char unk2) { if (!pClient) // Client valid? { return; } if (std::strlen(szReason) == NULL) // Is reason null? { return; } if (!pClient->GetNetChan()) // NC even existent? { return; } NET_Shutdown(pClient->GetNetChan(), szReason, unk1, unk2); // Shutdown netchan. pClient->GetNetChan() = nullptr; // Null netchan. CBaseClient_Clear((std::int64_t)pClient); // Reset CClient instance for client. g_bIsPersistenceVarSet[nIndex] = false; // Reset Persistence var. } /////////////////////////////////////////////////////////////////////////////// void CNetChan_Attach() { DetourAttach((LPVOID*)&NET_PrintFunc, &HNET_PrintFunc); #ifndef DEDICATED DetourAttach((LPVOID*)&NET_Shutdown, &HNET_ShutDown); #endif } void CNetChan_Detach() { DetourDetach((LPVOID*)&NET_PrintFunc, &HNET_PrintFunc); #ifndef DEDICATED DetourDetach((LPVOID*)&NET_Shutdown, &HNET_ShutDown); #endif } void CNetChan_Trace_Attach() { DetourAttach((LPVOID*)&NET_ReceiveDatagram, &HNET_ReceiveDatagram); DetourAttach((LPVOID*)&NET_SendDatagram, &HNET_SendDatagram); } void CNetChan_Trace_Detach() { DetourDetach((LPVOID*)&NET_ReceiveDatagram, &HNET_ReceiveDatagram); DetourDetach((LPVOID*)&NET_SendDatagram, &HNET_SendDatagram); } /////////////////////////////////////////////////////////////////////////////// std::string g_szNetKey = "WDNWLmJYQ2ZlM0VoTid3Yg=="; std::uintptr_t g_pNetKey = g_mGameDll.StringSearch("client:NetEncryption_NewKey").FindPatternSelf("48 8D ? ? ? ? ? 48 3B", ADDRESS::Direction::UP, 300).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();