#pragma once #ifndef DEDICATED // We should think about not including this file at all in dedicated tbh. #include "public/client_class.h" #include "public/icliententitylist.h" #endif // !DEDICATED #include "game/shared/usercmd.h" enum class ClientFrameStage_t : int { FRAME_UNDEFINED = -1, // (haven't run any frames yet) FRAME_START, // A network packet is being recieved FRAME_NET_UPDATE_START, // Data has been received and we're going to start calling PostDataUpdate FRAME_NET_UPDATE_POSTDATAUPDATE_START, // Data has been received and we've called PostDataUpdate on all data recipients FRAME_NET_UPDATE_POSTDATAUPDATE_END, // We've received all packets, we can now do interpolation, prediction, etc.. FRAME_NET_UPDATE_END, // We're about to start rendering the scene FRAME_RENDER_START, // We've finished rendering the scene. FRAME_RENDER_END, FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE }; class CHLClient { public: static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage); #ifndef DEDICATED ClientClass* GetAllClasses(); #endif CUserCmd* GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM { const static int index = 28; return CallVFunc(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/ } }; /* ==== CHLCLIENT ======================================================================================================================================================= */ #ifndef DEDICATED inline CMemory p_CHLClient_PostInit; inline auto CHLClient_PostInit = p_CHLClient_PostInit.RCast(); inline CMemory p_CHLClient_LevelShutdown; inline auto CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast(); inline CMemory p_CHLClient_HudProcessInput; inline auto CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast(); inline CMemory p_CHLClient_FrameStageNotify; inline auto CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast(); inline CMemory p_CHLClient_GetAllClasses; inline auto CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast(); #endif // !DEDICATED inline CHLClient** gHLClient = nullptr; inline CHLClient** g_pHLClient = nullptr; /////////////////////////////////////////////////////////////////////////////// class VDll_Engine_Int : public IDetour { virtual void GetAdr(void) const { #ifndef DEDICATED LogFunAdr("CHLClient::PostInit", p_CHLClient_PostInit.GetPtr()); LogFunAdr("CHLClient::LevelShutdown", p_CHLClient_LevelShutdown.GetPtr()); LogFunAdr("CHLClient::HudProcessInput", p_CHLClient_HudProcessInput.GetPtr()); LogFunAdr("CHLClient::FrameStageNotify", p_CHLClient_FrameStageNotify.GetPtr()); LogFunAdr("CHLClient::GetAllClasses", p_CHLClient_GetAllClasses.GetPtr()); #endif // !DEDICATED LogVarAdr("g_HLClient", reinterpret_cast(gHLClient)); LogVarAdr("g_pHLClient", reinterpret_cast(g_pHLClient)); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("40 53 56 41 54 41 56 48 83 EC 28 48 8B F1"); #ifndef DEDICATED p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??"); p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 38 89 15 ?? ?? ?? ??"); p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 74 24 ??"); #endif // !DEDICATED #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) #ifndef DEDICATED p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??"); p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??"); p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 28 89 15 ?? ?? ?? ??"); p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??"); #endif // !DEDICATED #endif #ifndef DEDICATED p_CHLClient_HudProcessInput = g_GameDll.FindPatternSIMD("48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??"); CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??*/ CHLClient_PostInit = p_CHLClient_PostInit.RCast(); /*48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??*/ CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/ CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast(); /*48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??*/ CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast(); /*48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ?*/ #endif // !DEDICATED } virtual void GetVar(void) const { gHLClient = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 83 EC 30 48 8B F9") .ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_pHLClient = g_GameDll.FindPatternSIMD("41 55 48 83 EC ?? 4C 63 91 ?? ?? ?? ??") .FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////