#pragma once #include "public/ivrenderview.h" inline CMemory P_DrawWorldMeshes; inline auto V_DrawWorldMeshes = P_DrawWorldMeshes.RCast(); inline CMemory P_DrawWorldMeshesDepthOnly; inline auto V_DrawWorldMeshesDepthOnly = P_DrawWorldMeshesDepthOnly.RCast(); inline CMemory P_DrawWorldMeshesDepthAtTheEnd; inline auto V_DrawWorldMeshesDepthAtTheEnd = P_DrawWorldMeshesDepthAtTheEnd.RCast(); /////////////////////////////////////////////////////////////////////////////// class VGL_RSurf : public IDetour { virtual void GetAdr(void) const { LogFunAdr("R_DrawWorldMeshes", P_DrawWorldMeshes.GetPtr()); LogFunAdr("R_DrawWorldMeshesDepthOnly", P_DrawWorldMeshesDepthOnly.GetPtr()); LogFunAdr("R_DrawWorldMeshesDepthAtTheEnd", P_DrawWorldMeshesDepthAtTheEnd.GetPtr()); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) P_DrawWorldMeshes = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 53 48 83 EC 70"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) P_DrawWorldMeshes = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 53 57 41 55"); #endif P_DrawWorldMeshesDepthOnly = g_GameDll.FindPatternSIMD("40 56 57 B8 ?? ?? ?? ??"); P_DrawWorldMeshesDepthAtTheEnd = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 41 8B F9"); V_DrawWorldMeshes = P_DrawWorldMeshes.RCast(); /*48 8B C4 48 89 48 08 53 57 41 55*/ V_DrawWorldMeshesDepthOnly = P_DrawWorldMeshesDepthOnly.RCast(); /*40 56 57 B8 ?? ?? ?? ??*/ V_DrawWorldMeshesDepthAtTheEnd = P_DrawWorldMeshesDepthAtTheEnd.RCast(); /*48 89 5C 24 ?? 48 89 74 24 ? 57 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 41 8B F9*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////