#pragma once #include "tier0/threadtools.h" #include "tier1/utldict.h" class CLocalize { // todo }; inline CMemory p_CLocalize__AddFile; inline auto v_CLocalize__AddFile = p_CLocalize__AddFile.RCast(); inline CMemory p_CLocalize__LoadLocalizationFileLists; inline auto v_CLocalize__LoadLocalizationFileLists = p_CLocalize__LoadLocalizationFileLists.RCast(); inline CLocalize* g_pVGuiLocalize; inline CLocalize* g_pLocalize; void Localize_Attach(); void Localize_Detach(); /////////////////////////////////////////////////////////////////////////////// class VLocalize : public IDetour { virtual void GetAdr(void) const { } virtual void GetFun(void) const { p_CLocalize__AddFile = g_GameDll.FindPatternSIMD("E8 ? ? ? ? 49 FF C4").FollowNearCallSelf(); v_CLocalize__AddFile = p_CLocalize__AddFile.RCast(); p_CLocalize__LoadLocalizationFileLists = g_GameDll.FindPatternSIMD("4C 8B DC 53 48 81 EC ? ? ? ? 33 C0"); v_CLocalize__LoadLocalizationFileLists = p_CLocalize__LoadLocalizationFileLists.RCast(); } virtual void GetVar(void) const { g_pVGuiLocalize = g_GameDll.FindPatternSIMD("48 8B 0D ? ? ? ? 48 8B 01 FF 50 40 40 38 2D ? ? ? ?").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_pLocalize = g_pVGuiLocalize; // these are set to the same thing in CSourceAppSystemGroup::Create } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////