#ifndef RENDERUTILS_H #define RENDERUTILS_H #include "mathlib/vector.h" void DrawAngledBox(const Vector3D& origin, const QAngle& angles, Vector3D mins, Vector3D maxs, int r, int g, int b, int a, bool throughSolid); void RenderCapsule(const Vector3D& vStart, const Vector3D& vEnd, const float& flRadius, Color c); #endif // RENDERUTILS_H