//=============================================================================// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // clientstate.cpp: implementation of the CClientState class. // ///////////////////////////////////////////////////////////////////////////////// #include "core/stdafx.h" #include "client/cdll_engine_int.h" #include "engine/debugoverlay.h" #include "engine/client/clientstate.h" //------------------------------------------------------------------------------ // Purpose: returns true if client simulation is paused //------------------------------------------------------------------------------ bool CClientState::IsPaused() { return m_bPaused; } //------------------------------------------------------------------------------ // Purpose: gets the client time // Technically doesn't belong here //------------------------------------------------------------------------------ float CClientState::GetClientTime() { if (*cl_time_use_host_tickcount) { return (float)(int)m_ClockDriftMgr.m_nClientTick * (float)*client_debugdraw_int_unk; } else { return *(float*)client_debugdraw_float_unk; } } //------------------------------------------------------------------------------ // Purpose: gets the client simulation tick count //------------------------------------------------------------------------------ int CClientState::GetClientTickCount() const { return m_ClockDriftMgr.m_nClientTick; } //------------------------------------------------------------------------------ // Purpose: sets the client simulation tick count //------------------------------------------------------------------------------ void CClientState::SetClientTickCount(int tick) { m_ClockDriftMgr.m_nClientTick = tick; } ///////////////////////////////////////////////////////////////////////////////// CClientState* g_pClientState = nullptr;