#pragma once #include "ConCommand.h" #include "mathlib/color.h" //----------------------------------------------------------------------------- // Command to ConVars and ConCommands //----------------------------------------------------------------------------- // ConVar systems #define FCVAR_NONE 0 // The default, no flags at all #define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. #define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. #define FCVAR_GAMEDLL (1<<2) // defined by the game DLL #define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL #define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. // ConVar only #define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value #define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. #define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc #define FCVAR_NOTIFY (1<<8) // notifies players when changed #define FCVAR_USERINFO (1<<9) // changes the client's info string #define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS (1<<10) // When on concommands this allows remote clients to execute this cmd on the server. // We are changing the default behavior of concommands to disallow execution by remote clients without // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. #define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar // It's a ConVar that's shared between the client and the server. // At signon, the values of all such ConVars are sent from the server to the client (skipped for local // client, of course ) // If a change is requested it must come from the console (i.e., no remote client changes) // If a value is changed while a server is active, it's replicated to all connected clients #define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time #define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats #define FCVAR_SS (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated #define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file #define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles #define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players #define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers #define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload #define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload #define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server #define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread #define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // cvar written to config.cfg on the Xbox #define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. #define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). #define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. /* class ConVar : ConCommandBase, IConVar; [MI] (#classinformer) dq offset ? ? _R4ConVar@@6B@; const ConVar::`RTTI Complete Object Locator' dq offset ??_G__ExceptionPtr@@QEAAPEAXI@Z_0; 0 Index dq offset sub_1401F9930 dq offset loc_14046FE90 dq offset ConVar__AddFlags dq offset ConVar__RemoveFlags dq offset sub_14046FEA0 dq offset loc_14046FF70 dq offset ConVar__GetHelpString dq offset sub_14046FEC0 dq offset sub_14046FEE0 dq offset ConVar__IsRegistered dq offset ConVar__GetDllIdentifier dq offset sub_14046F3F0 dq offset sub_14046F470 dq offset ConVar__InternalSetFloatValue; The one below also does something similar dq offset sub_140470340 dq offset sub_140470420; Seems to be InternalSetInt below maybe ? dq offset sub_140470510 dq offset nullsub dq offset sub_140470300 dq offset sub_1404701A0 dq offset RegisterConVar; #STR: "Convar '%s' is flagged as both FCVAR_ARCHIVE and FCVAR_ARC */ class ConVar { public: ConVar(void){}; ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char*pszHelpString, bool bMin, float fMin, bool bMax, float fMax, void* pCallback, void* unk); ~ConVar(void); void Init(void); const char* GetBaseName(void); const char* GetHelpText(void); void AddFlags(int nFlags); void RemoveFlags(int nFlags); bool IsRegistered(void); bool GetBool(void); float GetFloat(void); int GetInt(void); Color GetColor(void); const char* GetString(void); bool GetMin(float& flMinValue); bool GetMax(float& flMaxValue); float GetMinValue(void); float GetMaxValue(void); bool HasMin(void); bool HasMax(void); void SetValue(int nValue); void SetValue(float flValue); void SetValue(const char* pszValue); void SetValue(Color clValue); void Revert(void); const char* GetDefault(void); void SetDefault(const char* pszDefault); void ChangeStringValue(const char* pszTempValue, float flOldValue); bool SetColorFromString(const char* pszValue); bool ClampValue(float& value); static bool IsFlagSet(ConVar* pConVar, int nFlags); void ClearHostNames(void); ConCommandBase m_ConCommandBase {}; //0x0000 void* m_pConVarVTable {}; //0x0040 ConVar* m_pParent {}; //0x0048 const char* m_pszDefaultValue{}; //0x0050 const char* m_pzsCurrentValue{}; //0x0058 std::int64_t m_iStringLength {}; //0x0060 float m_flValue {}; //0x0068 int m_iValue {}; //0x006C bool m_bHasMin {}; //0x0070 float m_flMinValue {}; //0x0074 bool m_bHasMax {}; //0x0078 float m_flMaxValue {}; //0x007C char pad_0080[32] {}; //0x0080 }; //Size: 0x00A0 namespace { /* ==== ICONVAR ========================================================================================================================================================= */ ADDRESS p_IConVar_IsFlagSet = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\x41\x48\x85\x50\x38", "xxxxxxx"); bool (*IConVar_IsFlagSet)(ConVar* pConVar, int nFlag) = (bool (*)(ConVar*, int))p_IConVar_IsFlagSet.GetPtr(); /*48 8B 41 48 85 50 38*/ ADDRESS p_ConVar_SetInfo = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x60\x48\x8B\xD9\xC6\x41\x10\x00\x33\xC9\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x4C\x24\x00\x0F\x57\xC0\x48\x89\x4C\x24\x00\x48\x89\x03\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x43\x40", "xxxxxxxxxxxxxxxxxx????xxxx?xxxxxxx?xxxxxx????xxxx"); void* (*ConVar_SetInfo)(void* a1, int a2, int a3, int a4, void* a5) = (void* (*)(void* a1, int a2, int a3, int a4, void* a5))p_ConVar_SetInfo.GetPtr(); /*40 53 48 83 EC 60 48 8B D9 C6 41 10 00 33 C9 48 8D 05 ? ? ? ? 48 89 4C 24 ? 0F 57 C0 48 89 4C 24 ? 48 89 03 48 8D 05 ? ? ? ? 48 89 43 40*/ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) ADDRESS p_ConVar_Register = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\xF3\x0F\x10\x44\x24\x00", "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxx?"); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 83 EC 30 F3 0F 10 44 24 ?*/ void* (*ConVar_Register)(ConVar* allocatedConvar, const char* szName, const char* szDefaultValue, int nFlags, const char* szHelpString, bool bMin, float fMin, bool bMax, float fMax, void* pCallback, void* unk) = (void* (*)(ConVar*, const char*, const char*, int, const char*, bool, float, bool, float, void*, void*))p_ConVar_Register.GetPtr(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) ADDRESS p_ConVar_Register = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x40\xF3\x0F\x10\x84\x24\x00\x00\x00\x00", "xxxx?xxxx?xxxx?xxxxxxxxxx????"); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 40 F3 0F 10 84 24 ? ? ? ?*/ void* (*ConVar_Register)(ConVar* allocatedConvar, const char* szName, const char* szDefaultValue, int nFlags, const char* szHelpString, bool bMin, float fMin, bool bMax, float fMax, void* pCallback, void* unk) = (void* (*)(ConVar*, const char*, const char*, int, const char*, bool, float, bool, float, void*, void*))p_ConVar_Register.GetPtr(); #endif } namespace { ADDRESS g_pConVarVtable = p_ConVar_SetInfo.Offset(0x00).FindPatternSelf("48 8D 05", ADDRESS::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(); // Get vtable ptr for ConVar table. ADDRESS g_pIConVarVtable = p_ConVar_SetInfo.Offset(0x16).FindPatternSelf("48 8D 05", ADDRESS::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(); // Get vtable ptr for ICvar table. } /////////////////////////////////////////////////////////////////////////////// void IConVar_Attach(); void IConVar_Detach(); extern ConVar* g_pConVar; /////////////////////////////////////////////////////////////////////////////// class HConVar : public IDetour { virtual void debugp() { std::cout << "| FUN: IConVar::IsFlagSet : 0x" << std::hex << std::uppercase << p_IConVar_IsFlagSet.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: IConVar::SetInfo : 0x" << std::hex << std::uppercase << p_ConVar_SetInfo.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: IConVar::Register : 0x" << std::hex << std::uppercase << p_ConVar_Register.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: g_pConVarVtable : 0x" << std::hex << std::uppercase << g_pConVarVtable.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: g_pIConVarVtable : 0x" << std::hex << std::uppercase << g_pIConVarVtable.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HConVar);