#pragma once /*----------------------------------------------------------------------------- * _basetypes *-----------------------------------------------------------------------------*/ //#define GAMEDLL_S0 /*[r]*/ //#define GAMEDLL_S1 /*[r]*/ //#define GAMEDLL_S2 /*[i]*/ #define GAMEDLL_S3 /*[r]*/ //#define GAMEDLL_S4 /*[i]*/ //#define GAMEDLL_S7 /*[i]*/ #define MAX_SPLITSCREEN_CLIENT_BITS 2 // Max 2 player splitscreen in portal (don't merge this back), saves a bunch of memory [8/31/2010 tom] #define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4 // this should == MAX_JOYSTICKS in InputEnums.h #define MAX_PLAYERS 128 // Max R5 players. #define SDK_VERSION "beta 1.6"