Debug x64 Release x64 Create Create NotUsing NotUsing NotUsing NotUsing 16.0 Win32Proj {28cc6b4f-7a95-4933-ada9-65e38d48516d} r5dev 10.0 gamesdk DynamicLibrary true v143 Unicode Static DynamicLibrary false v143 true Unicode Static true $(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include $(LibraryPath);$(DXSDK_DIR)Lib\x64 gamesdk $(SolutionDir)bin\$(Configuration)\ $(SolutionDir)build\$(ProjectName)\$(Configuration)\ $(VC_ReferencesPath_x64); false $(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include $(LibraryPath);$(DXSDK_DIR)Lib\x64 gamesdk $(VC_ReferencesPath_x64); $(SolutionDir)bin\$(Configuration)\ $(SolutionDir)build\$(ProjectName)\$(Configuration)\ Level3 true _DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) true Use core\stdafx.h stdcpp17 stdc17 /D GAMESDK /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions) Windows true false ..\GameSDK.def d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies) $(SolutionDir)lib\$(Configuration)\ IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\gamesdk.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\ Level3 true true true NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) true Use core\stdafx.h Speed false true AnySuitable stdc17 stdcpp17 true true /D GAMESDK /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions) Windows true true true false ..\GameSDK.def d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies) $(SolutionDir)lib\$(Configuration)\ true IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\gamesdk.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\