//=====================================================================================// // // Purpose: Master for refresh, status bar, console, chat, notify, etc. // // $NoKeywords: $ //=====================================================================================// #include <core/stdafx.h> #include <engine/sys_dll.h> #include <engine/gl_screen.h> #include <vgui/vgui_baseui_interface.h> //----------------------------------------------------------------------------- // Purpose: finished loading //----------------------------------------------------------------------------- void SCR_EndLoadingPlaque(void) { if (*scr_drawloading) { *scr_engineevent_loadingstarted = 0; g_pEngineVGui->HideLoadingPlaque(); } else if (*gfExtendedError) { g_pEngineVGui->ShowErrorMessage(); } }