#pragma once #define STREAM_DB_EXT "stbsp" /* ==== MATERIALSYSTEM ================================================================================================================================================== */ inline CMemory p_CMaterialSystem__Init; inline auto CMaterialSystem__Init = p_CMaterialSystem__Init.RCast(); inline void* g_pMaterialSystem = nullptr; #ifndef DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_DispatchDrawCall; inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_DispatchDrawCall; inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #endif inline CMemory p_DrawStreamOverlay; inline auto v_DrawStreamOverlay = p_DrawStreamOverlay.RCast(); inline CMemory s_pRenderContext; inline int* g_nTotalStreamingTextureMemory = nullptr; inline int* g_nUnfreeStreamingTextureMemory = nullptr; inline int* g_nUnusableStreamingTextureMemory = nullptr; #endif // !DEDICATED void CMaterialSystem_Attach(); void CMaterialSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// class VMaterialSystem : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CMaterialSystem::Init : {:#18x} |\n", p_CMaterialSystem__Init.GetPtr()); #ifndef DEDICATED spdlog::debug("| FUN: CMaterialSystem::DispatchDrawCall : {:#18x} |\n", p_DispatchDrawCall.GetPtr()); spdlog::debug("| FUN: CMaterialSystem::DrawStreamOverlay : {:#18x} |\n", p_DrawStreamOverlay.GetPtr()); spdlog::debug("| VAR: s_pRenderContext : {:#18x} |\n", s_pRenderContext.GetPtr()); #endif // !DEDICATED spdlog::debug("| VAR: g_pMaterialSystem : {:#18x} |\n", reinterpret_cast(g_pMaterialSystem)); #ifndef DEDICATED spdlog::debug("| VAR: g_nTotalStreamingTextureMemory : {:#18x} |\n", reinterpret_cast(g_nTotalStreamingTextureMemory)); spdlog::debug("| VAR: g_nUnfreeStreamingTextureMemory : {:#18x} |\n", reinterpret_cast(g_nUnfreeStreamingTextureMemory)); spdlog::debug("| VAR: g_nUnusableStreamingTextureMemory : {:#18x} |\n", reinterpret_cast(g_nUnusableStreamingTextureMemory)); #endif // !DEDICATED spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_CMaterialSystem__Init = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x70\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxxxxxxxxx?????"); CMaterialSystem__Init = p_CMaterialSystem__Init.RCast(); /*48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??*/ #ifndef DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_DispatchDrawCall = g_GameDll.FindPatternSIMD(reinterpret_cast("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53"), "xxxx?xxxx?xxxx?xx"); v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_DispatchDrawCall = g_GameDll.FindPatternSIMD(reinterpret_cast("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56"), "xxxx?xxxx?xxxx?xxx"); v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #endif p_DrawStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast("\x41\x56\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\xC6\x02\x00"), "xxx????x????xxxxxx"); v_DrawStreamOverlay = p_DrawStreamOverlay.RCast(); // 41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 00 // #endif // !DEDICATED } virtual void GetVar(void) const { g_pMaterialSystem = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x11\x48\x8B\x01\x48\x8D\x15\x00\x00\x00\x00"), "xxx????xxxxxxxxxxx????").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #ifndef DEDICATED s_pRenderContext = p_DispatchDrawCall.FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7); g_nTotalStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x0).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_nUnfreeStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x20).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_nUnusableStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // !DEDICATED } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VMaterialSystem);