//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PLAYERLOCALDATA_H #define PLAYERLOCALDATA_H #ifdef _WIN32 #pragma once #endif #include "mathlib/mathlib.h" #include "game/shared/playernet_vars.h" //----------------------------------------------------------------------------- // Purpose: Player specific data ( sent only to local player, too ) //----------------------------------------------------------------------------- class CPlayerLocalData { char gap_0[8]; int m_iHideHUD; Vector3D m_vecOverViewpoint; bool m_duckToggleOn; char gap_19[3]; int m_forceStance; int m_nDuckTransitionTimeMsecs; int m_superJumpsUsed; bool m_jumpedOffRodeo; char gap_29[3]; float m_jumpPressTime; float m_jumpHoldTime; float m_jetpackActivateTime; float m_flSuitPower; float m_flSuitJumpPower; float m_flSuitGrapplePower; int m_nStepside; float m_flFallVelocity; int m_nOldButtons; float m_oldForwardMove; char gap_54[4]; void* m_pOldSkyCamera; float m_accelScale; float m_powerRegenRateScale; float m_dodgePowerDelayScale; bool m_bDrawViewmodel; char gap_6d[3]; float m_flStepSize; bool m_bAllowAutoMovement; char gap_75[3]; float m_airSlowMoFrac; int predictableFlags; int m_bitsActiveDevices; int m_hSkyCamera; sky3dparams_t m_skybox3d; CFogParams m_fog; audioparams_t m_audio; float m_animNearZ; Vector3D m_airMoveBlockPlanes[2]; float m_airMoveBlockPlaneTime; int m_airMoveBlockPlaneCount; float m_queuedMeleePressTime; float m_queuedGrappleMeleeTime; bool m_queuedMeleeAttackAnimEvent; bool m_disableMeleeUntilRelease; char gap_1e6[2]; float m_meleePressTime; int m_meleeDisabledCounter; int m_meleeInputIndex; int lastAttacker; int attackedCount; int m_trackedChildProjectileCount; bool m_oneHandedWeaponUsage; bool m_prevOneHandedWeaponUsage; char gap_202[2]; float m_flCockpitEntryTime; float m_ejectStartTime; float m_disembarkStartTime; float m_hotDropImpactTime; float m_outOfBoundsDeadTime; int m_objectiveIndex; int m_objectiveEntity; float m_objectiveEndTime; int m_cinematicEventFlags; bool m_forcedDialogueOnly; char gap_229[3]; float m_titanBuildTime; float m_titanBubbleShieldTime; bool m_titanEmbarkEnabled; bool m_titanDisembarkEnabled; char gap_236[2]; int m_voicePackIndex; float m_playerAnimStationaryGoalFeetYaw; bool m_playerAnimJumping; char gap_241[3]; float m_playerAnimJumpStartTime; bool m_playerAnimFirstJumpFrame; bool m_playerAnimDodging; char gap_24a[2]; int m_playerAnimJumpActivity; bool m_playerAnimLanding; bool m_playerAnimShouldLand; char gap_252[2]; float m_playerAnimLandStartTime; bool m_playerAnimInAirWalk; char gap_259[3]; float m_playerAnimPrevFrameSequenceMotionYaw; int m_playerAnimMeleeParity; float m_playerAnimMeleeStartTime; matrix3x4_t m_playerLocalGravityToWorldTransform; Quaternion m_playerLocalGravityBlendStartRotation; Quaternion m_playerLocalGravityBlendEndRotation; Vector3D m_playerLocalGravityBlendEndDirection; float m_playerLocalGravityBlendStartTime; float m_playerLocalGravityBlendEndTime; float m_playerLocalGravityBlendStrength; float m_playerLocalGravityStrength; int m_playerLocalGravityType; Vector3D m_playerLocalGravityPoint; Vector3D m_playerLocalGravityLineStart; Vector3D m_playerLocalGravityLineEnd; int m_playerLocalGravityEntity; int m_playerLocalGravityLineStartEntity; int m_playerLocalGravityLineEndEntity; float m_playerFloatLookStartTime; float m_playerFloatLookEndTime; float m_wallrunLatestFloorHeight; Vector3D m_groundNormal; bool m_continuousUseBlocked; }; #endif // PLAYERLOCALDATA_H