cmake_minimum_required( VERSION 3.16 ) add_module( "exe" "sdklauncher" "" ${FOLDER_CONTEXT} TRUE TRUE ) start_sources() add_sources( SOURCE_GROUP "Foundation" "${ENGINE_SOURCE_DIR}/tier0/plat_time.cpp" "${ENGINE_SOURCE_DIR}/public/tier0/platform.h" ) add_sources( SOURCE_GROUP "Core" "${ENGINE_SOURCE_DIR}/core/logger.cpp" "${ENGINE_SOURCE_DIR}/core/logger.h" "${ENGINE_SOURCE_DIR}/core/logdef.cpp" "${ENGINE_SOURCE_DIR}/core/logdef.h" "${ENGINE_SOURCE_DIR}/core/termutil.cpp" "${ENGINE_SOURCE_DIR}/core/termutil.h" ) add_sources( SOURCE_GROUP "Windows" "${ENGINE_SOURCE_DIR}/windows/console.cpp" "${ENGINE_SOURCE_DIR}/windows/console.h" ) add_sources( SOURCE_GROUP "App" "sdklauncher.cpp" "sdklauncher.h" "sdklauncher_const.h" ) add_sources( SOURCE_GROUP "GUI" "basepanel.cpp" "basepanel.h" ) add_sources( SOURCE_GROUP "Resource" "sdklauncher_res.h" "${ENGINE_SOURCE_DIR}/resource/sdklauncher.rc" ) end_sources() set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME "launcher" ) set_target_properties( ${PROJECT_NAME} PROPERTIES VS_DEBUGGER_COMMAND "launcher.exe" VS_DEBUGGER_WORKING_DIRECTORY "$(ProjectDir)../../../${BUILD_OUTPUT_DIR}/" ) target_compile_definitions( ${PROJECT_NAME} PRIVATE "_TOOLS" "SDKLAUNCHER" ) target_precompile_headers( ${PROJECT_NAME} PRIVATE "sdklauncher_pch.h" ) target_link_options( ${PROJECT_NAME} PRIVATE "/SUBSYSTEM:WINDOWS" ) target_link_libraries( ${PROJECT_NAME} PRIVATE "tier0" "tier1" "filesystem_std" "vstdlib" "libdetours" "libcppkore" "libspdlog" "Rpcrt4.lib" )