#pragma once /* ==== MATERIALSYSTEM ================================================================================================================================================== */ inline CMemory CMaterialSystem__Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x70\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxxxxxxxxx?????"); // 0x1403BBFD0 // 48 89 5C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ? ? ? ? ? // #ifndef DEDICATED inline CMemory p_DrawStreamOverlay = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x41\x56\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\xC6\x02\x00"), "xxx????x????xxxxxx"); inline auto DrawStreamOverlay = p_DrawStreamOverlay.RCast(); // 41 56 B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 C6 02 00 // inline CMemory p_StreamDB_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx"); inline auto StreamDB_Init = p_StreamDB_Init.RCast(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/ inline void* g_pMaterialSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x11\x48\x8B\x01\x48\x8D\x15\x00\x00\x00\x00"), "xxx????xxxxxxxxxxx????").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); inline int* total_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x0).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); inline int* unfree_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x20).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); inline int* unusable_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // !DEDICATED void CMaterialSystem_Attach(); void CMaterialSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// class HMaterialSystem : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CMaterialSystem::Init : 0x" << std::hex << std::uppercase << CMaterialSystem__Init.GetPtr() << std::setw(nPad) << " |" << std::endl; #ifndef DEDICATED std::cout << "| FUN: DrawStreamOverlay : 0x" << std::hex << std::uppercase << p_DrawStreamOverlay.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: StreamDB_Init : 0x" << std::hex << std::uppercase << p_StreamDB_Init.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| VAR: g_pMaterialSystem : 0x" << std::hex << std::uppercase << g_pMaterialSystem << std::setw(0) << " |" << std::endl; #endif // !DEDICATED std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HMaterialSystem);