#pragma once #ifndef DEDICATED #include "launcher/IApplication.h" #endif // !DEDICATED #include "public/globalvars_base.h" #ifndef CLIENT_DLL #include "engine/server/sv_main.h" #endif // !CLIENT_DLL //----------------------------------------------------------------------------- // Purpose: Defines the ways that a map can be loaded. // Note : Only seems to get set and checked on 0 and 2: [r5apex_ds.exe + d55990d] for more details. //----------------------------------------------------------------------------- enum MapLoadType_t { MapLoad_NewGame = 0, MapLoad_Background = 2 }; //----------------------------------------------------------------------------- // Purpose: Global variables shared between the engine and the game .dll //----------------------------------------------------------------------------- class CGlobalVars : public CGlobalVarsBase { public: // Current map const char* m_pszMapName; int m_nMapVersion; char m_pad0[4]; const char* m_pszStartSpot; // Seems empty at all times. MapLoadType_t m_eLoadType; // How the current map was loaded. bool m_bMapLoadFailed; // Map has failed to load, we need to kick back to the main menu (unused?). void* m_pUnk0; // r5apex_ds.exe 'CBaseServer::Clear() + 0x7E' void* m_pUnk1; // r5apex_ds.exe 'CBaseServer::Clear() + 0x93' void* m_pUnk2; // r5apex_ds.exe 'CServer::FrameJob() + 0x20' void* m_pUnk3; }; // Size 0x0098 #ifndef CLIENT_DLL inline CGlobalVars* g_ServerGlobalVariables = nullptr; #endif // !CLIENT_DLL #ifndef DEDICATED inline CGlobalVarsBase* g_ClientGlobalVariables = nullptr; #endif // !DEDICATED /////////////////////////////////////////////////////////////////////////////// class VEdict : public IDetour { virtual void GetAdr(void) const { #ifndef CLIENT_DLL spdlog::debug("| VAR: g_ServerGlobalVariables : {:#18x} |\n", reinterpret_cast(g_ServerGlobalVariables)); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| VAR: g_ClientGlobalVariables : {:#18x} |\n", reinterpret_cast(g_ClientGlobalVariables)); #endif // !DEDICATED spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { } virtual void GetVar(void) const { #ifndef CLIENT_DLL g_ServerGlobalVariables = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x81\xEC\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00"), "xxx????x????xx?????xx????") .FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // !CLIENT_DLL #ifndef DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_ClientGlobalVariables = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\xC4\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x60\x48\xC7\x40\x00\x00\x00\x00\x00\x48\x89\x58\x08"), "xxxxxxxxxxxxxxxxxxx?????xxxx") .FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_ClientGlobalVariables = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\xC4\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x60"), "xxxxxxxxxxxxxxxxxxx") .FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // GAME_DLL #endif // !DEDICATED } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VEdict);