#pragma once #include "tier1/IConVar.h" inline CMemory p_SetupGamemode; inline auto SetupGamemode = p_SetupGamemode.RCast(); /* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */ inline CMemory p_DownloadPlaylists_f; inline auto _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast(); /////////////////////////////////////////////////////////////////////////////// void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue); void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue); #ifndef DEDICATED void GameConsole_Invoke_f(const CCommand& args); void ServerBrowser_Invoke_f(const CCommand& args); #endif // !DEDICATED #ifndef CLIENT_DLL void Host_Kick_f(const CCommand& args); void Host_KickID_f(const CCommand& args); void Host_Ban_f(const CCommand& args); void Host_BanID_f(const CCommand& args); void Host_Unban_f(const CCommand& args); void Host_ReloadBanList_f(const CCommand& args); void Host_ReloadPlaylists_f(const CCommand& args); void Host_Changelevel_f(const CCommand& args); #endif // !CLIENT_DLL void Pak_ListPaks_f(const CCommand& args); void Pak_RequestUnload_f(const CCommand& args); void Pak_RequestLoad_f(const CCommand& args); void Pak_Swap_f(const CCommand& args); void RTech_StringToGUID_f(const CCommand& args); void RTech_Decompress_f(const CCommand& args); void VPK_Pack_f(const CCommand& args); void VPK_Unpack_f(const CCommand& args); void VPK_Mount_f(const CCommand& args); void NET_SetKey_f(const CCommand& args); void NET_GenerateKey_f(const CCommand& args); void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue); #ifndef DEDICATED void CON_RemoveLine_f(const CCommand& args); void RCON_CmdQuery_f(const CCommand& args); void RCON_Disconnect_f(const CCommand& args); #endif // !DEDICATED void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue); #ifndef CLIENT_DLL void SQVM_ServerScript_f(const CCommand& args); #endif // !CLIENT_DLL #ifndef DEDICATED void SQVM_ClientScript_f(const CCommand& args); void SQVM_UIScript_f(const CCommand& args); void Mat_CrossHair_f(const CCommand& args); void Line_f(const CCommand& args); void Sphere_f(const CCommand& args); void Capsule_f(const CCommand& args); #endif // !DEDICATED #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) void BHit_f(const CCommand& args); #endif // !GAMEDLL_S0 && !GAMEDLL_S1 void CVHelp_f(const CCommand& args); void CVList_f(const CCommand& args); void CVDiff_f(const CCommand& args); void CVFlag_f(const CCommand& args); /////////////////////////////////////////////////////////////////////////////// class VCallback : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: SetupGamemode : {:#18x} |\n", p_SetupGamemode.GetPtr()); spdlog::debug("| FUN: DownloadPlaylist_f : {:#18x} |\n", p_DownloadPlaylists_f.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_SetupGamemode = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxxxx????"); p_DownloadPlaylists_f = g_GameDll.FindPatternSIMD(reinterpret_cast("\x33\xC9\xC6\x05\x00\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxxx?????x????"); SetupGamemode = p_SetupGamemode.RCast(); /*40 53 48 83 EC 20 48 8B D9 48 C7 C0 ?? ?? ?? ??*/ _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast(); /*33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VCallback);