Debug
Win32
Release
Win32
Debug
x64
Release
x64
16.0
Win32Proj
{42214a91-2eef-4717-bd99-6fd7fccf2dbe}
pluginsdk
10.0
Application
true
v143
Unicode
Application
false
v143
true
Unicode
DynamicLibrary
true
v143
Unicode
Static
DynamicLibrary
false
v143
true
Unicode
Static
true
false
true
$(SolutionDir)game\bin\x64_retail\plugins\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
PluginSDK
$(SolutionDir)r5dev\;$(IncludePath);
false
$(SolutionDir)game\bin\x64_retail\plugins\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
PluginSDK
$(SolutionDir)r5dev\;$(IncludePath);
Level3
true
WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
Level3
true
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
true
true
Level3
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
stdcpp17
Use
core\stdafx.h
/D PLUGINSDK /D _CRT_SECURE_NO_WARNINGS
Console
true
$(SolutionDir)lib\$(Configuration)\
IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\x64_plugins\pluginsdk_x64.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\x64_plugins
Level3
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
stdcpp17
Use
core\stdafx.h
/D PLUGINSDK /D _CRT_SECURE_NO_WARNINGS
Console
true
true
true
$(SolutionDir)lib\$(Configuration)\
IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\x64_plugins\pluginsdk_x64.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\x64_plugins
Create
Create