Debug
x64
Release
x64
16.0
Win32Proj
{18f8c75e-3844-4aa6-ab93-980a08253519}
sdklauncher
10.0
sdklauncher
Application
true
v143
Unicode
Static
Application
false
v143
true
Unicode
Static
true
$(IncludePath);
$(LibraryPath);
launcher
$(SolutionDir)game\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
false
$(IncludePath);
$(LibraryPath);
launcher
$(SolutionDir)game\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
Level3
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Use
stdcpp17
core\stdafx.h
/D SDKLAUNCHER /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)
$(SolutionDir)r5dev\
Console
true
libcppkore_x64.lib;libdetours_x64.lib;shell32.lib;gdi32.lib;gdiplus.lib;advapi32.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Level3
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Speed
true
true
true
AnySuitable
Use
stdcpp17
core\stdafx.h
/D SDKLAUNCHER /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)
$(SolutionDir)r5dev\
Console
true
true
true
libcppkore_x64.lib;libdetours_x64.lib;shell32.lib;gdi32.lib;gdiplus.lib;advapi32.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
true
IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Create
Create