#ifndef GAMEUTILS_H #define GAMEUTILS_H #include "NavEditor/Include/FileTypes.h" void coordGameSwap(float* c); void coordGameUnswap(float* c); void coordShortGameSwap(unsigned short* c); void coordShortGameUnswap(unsigned short* c); void patchHeaderGame(NavMeshSetHeader& h); void unpatchHeaderGame(NavMeshSetHeader& h); void patchTileGame(dtMeshTile* t); void unpatchTileGame(dtMeshTile* t); void buildLinkTable(dtNavMesh* mesh, LinkTableData& data); void setReachable(std::vector& data, int count, int id1, int id2, bool value); #endif // GAMEUTILS_H