//=============================================================================// // // Purpose: Interface the engine exposes to the game DLL // //=============================================================================// #include "core/stdafx.h" #include "client/vengineclient_impl.h" //#ifdef GAMEDLL_S3 bool* m_bRestrictServerCommands = nullptr; bool* m_bRestrictClientCommands = nullptr; //#endif //--------------------------------------------------------------------------------- // Purpose: define if commands from the server should be restricted or not. // Input : bRestricted - // Output : //--------------------------------------------------------------------------------- void CEngineClient::SetRestrictServerCommands(bool bRestricted) { *m_bRestrictServerCommands = bRestricted; } //--------------------------------------------------------------------------------- // Purpose: get value for if commands are restricted from servers. // Input : // Output : bool //--------------------------------------------------------------------------------- bool CEngineClient::GetRestrictServerCommands() const { return *m_bRestrictServerCommands; } //--------------------------------------------------------------------------------- // Purpose: define if commands on the client should be restricted or not. // Input : bRestricted - // Output : //--------------------------------------------------------------------------------- void CEngineClient::SetRestrictClientCommands(bool bRestricted) { *m_bRestrictClientCommands = bRestricted; } //--------------------------------------------------------------------------------- // Purpose: get value for if commands are restricted for clients. // Input : // Output : bool //--------------------------------------------------------------------------------- bool CEngineClient::GetRestrictClientCommands() const { return *m_bRestrictClientCommands; } //--------------------------------------------------------------------------------- // Purpose: get local player // Input : // Output : void* (C_Player) //--------------------------------------------------------------------------------- void* CEngineClient::GetLocalPlayer() const { return CEngineClient_GetLocalPlayer(); }