cmake_minimum_required( VERSION 3.16 ) add_module( "shared_lib" "PluginSDK" "vpc" ${FOLDER_CONTEXT} TRUE ) start_sources() add_sources( SOURCE_GROUP "Core" "dllmain.cpp" "ifactory.h" "pluginsdk.cpp" "pluginsdk.h" ) end_sources( "game/bin/x64_retail/plugins/" ) target_link_libraries( ${PROJECT_NAME} PRIVATE "tier0" "libdetours" "libprotobuf" "liblzham" "libspdlog" "SigCache_PB" "SV_RCon_PB" "CL_RCon_PB" "Rpcrt4.lib" ) target_link_options( ${PROJECT_NAME} PRIVATE "/STACK:8000000" # Match game executable stack reserve size )