//=============================================================================// // // Purpose: Interface the engine exposes to the game DLL // //=============================================================================// #include "core/stdafx.h" #include "tier0/cvar.h" #include "engine/sys_utils.h" #include "server/IVEngineServer.h" #include "client/client.h" //----------------------------------------------------------------------------- // Purpose: sets the persistence var in the CClient instance to 'ready' //----------------------------------------------------------------------------- bool HIVEngineServer_PersistenceAvailable(void* entidx, int clientidx) { CClient* pClient = g_pClient->GetClientInstance(clientidx); // Get client instance. *(char*)((std::uintptr_t)pClient + g_dwPersistenceVar) = (char)0x5; // Set the client instance to 'ready'. if (!g_bIsPersistenceVarSet[clientidx] && sv_showconnecting->m_pParent->m_iValue > 0) { void* clientNamePtr = (void**)(((std::uintptr_t)pClient->GetNetChan()) + 0x1A8D); // Get client name from netchan. std::string clientName((char*)clientNamePtr, 32); // Get full name. std::int64_t originID = pClient->m_iOriginID; std::int64_t clientID = static_cast(pClient->m_iUserID + 1); std::string ipAddress = "null"; // If this stays null they modified the packet somehow. ADDRESS ipAddressField = ADDRESS(((std::uintptr_t)pClient->GetNetChan()) + 0x1AC0); // Get client ip from netchan. if (ipAddressField) { std::stringstream ss; ss << std::to_string(ipAddressField.GetValue()) << "." << std::to_string(ipAddressField.Offset(0x1).GetValue()) << "." << std::to_string(ipAddressField.Offset(0x2).GetValue()) << "." << std::to_string(ipAddressField.Offset(0x3).GetValue()); ipAddress = ss.str(); } DevMsg(eDLL_T::SERVER, "\n"); DevMsg(eDLL_T::SERVER, "______________________________________________________________\n"); DevMsg(eDLL_T::SERVER, "] CLIENT_INSTANCE_DETAILS ------------------------------------\n"); DevMsg(eDLL_T::SERVER, "] INDEX: | '#%d'\n", clientidx); DevMsg(eDLL_T::SERVER, "] NAME : | '%s'\n", clientName.c_str()); DevMsg(eDLL_T::SERVER, "] OID : | '%lld'\n", originID); DevMsg(eDLL_T::SERVER, "] UID : | '%lld'\n", clientID); DevMsg(eDLL_T::SERVER, "] IPADR: | '%s'\n", ipAddress.c_str()); DevMsg(eDLL_T::SERVER, "--------------------------------------------------------------\n"); DevMsg(eDLL_T::SERVER, "\n"); g_bIsPersistenceVarSet[clientidx] = true; } /////////////////////////////////////////////////////////////////////////// return IVEngineServer_PersistenceAvailable(entidx, clientidx); } void IVEngineServer_Attach() { DetourAttach((LPVOID*)&IVEngineServer_PersistenceAvailable, &HIVEngineServer_PersistenceAvailable); } void IVEngineServer_Detach() { DetourDetach((LPVOID*)&IVEngineServer_PersistenceAvailable, &HIVEngineServer_PersistenceAvailable); } /////////////////////////////////////////////////////////////////////////////// bool g_bIsPersistenceVarSet[MAX_PLAYERS];