#pragma once #define MAKE_3_BYTES_FROM_1_AND_2( x1, x2 ) (( (( uint16_t )x2) << 8 ) | (uint8_t)(x1)) extern vector g_szAllPlaylists; //--------------------------------------------------------------------------------- // Purpose: Forward declarations //--------------------------------------------------------------------------------- class KeyValues; /* ==== KEYVALUES ======================================================================================================================================================= */ inline CMemory p_KeyValues_Init; inline auto KeyValues_Init = p_KeyValues_Init.RCast(); inline CMemory p_KeyValues_FindKey; inline auto KeyValues_FindKey = p_KeyValues_FindKey.RCast(); inline CMemory p_KeyValues_GetCurrentPlaylist; inline auto KeyValues_GetCurrentPlaylist = p_KeyValues_GetCurrentPlaylist.RCast(); inline CMemory p_KeyValues_LoadPlaylist; inline auto KeyValues_LoadPlaylist = p_KeyValues_LoadPlaylist.RCast(); enum KeyValuesTypes { TYPE_NONE = 0x0, TYPE_STRING = 0x1, TYPE_INT = 0x2, TYPE_FLOAT = 0x3, TYPE_PTR = 0x4, TYPE_WSTRING = 0x5, TYPE_COLOR = 0x6, TYPE_UINT64 = 0x7, TYPE_COMPILED_INT_BYTE = 0x8, TYPE_COMPILED_INT_0 = 0x9, TYPE_COMPILED_INT_1 = 0xA, TYPE_NUMTYPES = 0xB, }; class KeyValues { public: static void Init(void); KeyValues* FindKey(const char* pKeyName, bool bCreate); const char* GetName(void) const; int GetInt(const char* pKeyName, int nDefaultValue); void SetInt(const char* pKeyName, int iValue); void SetFloat(const char* keyName, float flValue); static void InitPlaylist(void); static bool LoadPlaylist(const char* szPlaylist); // Compiler makes it so m_Value shares the offset spot with m_flValue that why we cast it like this. MEMBER_AT_OFFSET(float, m_flValue, 0x18); MEMBER_AT_OFFSET(int, m_iValue, 0x18); public: uint32_t m_iKeyName : 24; // 0x0000 uint32_t m_iKeyNameCaseSensitive : 8; // 0x0003 char* m_sValue; // 0x0008 wchar_t* m_wsValue; // 0x0010 int m_nValue; // 0x0018 private: char gap1C[12]; // 0x0020 public: char m_iDataType; // 0x0028 uint16_t m_iKeyNameCaseSensitive2; // 0x002A KeyValues* m_pPeer; // 0x0030 KeyValues* m_pSub; // 0x0038 KeyValues* m_pChain; // 0x0040 }; /////////////////////////////////////////////////////////////////////////////// void CKeyValueSystem_Attach(); void CKeyValueSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// extern KeyValues** g_pPlaylistKeyValues; /////////////////////////////////////////////////////////////////////////////// class VKeyValues : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: KeyValues::Init : {:#18x} |\n", p_KeyValues_Init.GetPtr()); spdlog::debug("| FUN: KeyValues::FindKey : {:#18x} |\n", p_KeyValues_FindKey.GetPtr()); spdlog::debug("| FUN: KeyValues::LoadPlaylist : {:#18x} |\n", p_KeyValues_LoadPlaylist.GetPtr()); spdlog::debug("| FUN: KeyValues::GetCurrentPlaylist : {:#18x} |\n", p_KeyValues_GetCurrentPlaylist.GetPtr()); spdlog::debug("| VAR: g_pPlaylistKeyValues : {:#18x} |\n", reinterpret_cast(g_pPlaylistKeyValues)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_KeyValues_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\xC7\x44\x24\x30\xFF\xFF\xFF"), "xxxxxxxxxxxxxxxx"); p_KeyValues_FindKey = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x10\x48\x89\x6C\x24\x18\x48\x89\x74\x24\x20\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x20\x01\x00\x00\x45"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); p_KeyValues_GetCurrentPlaylist = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x75\x08\x48\x8D\x05\x00\x00\x00\x00"), "xxx????xxxxxxxx????"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_KeyValues_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x05\x00\x00\x00\x01\x48\x8B\xD9\x4C\x8B\xC2"), "xxxxxxxxx???xxxxxxx"); p_KeyValues_FindKey = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x57\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x45"), "xxxxxxxx????x"); p_KeyValues_GetCurrentPlaylist = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x75\x08\x48\x8D\x05\x00\x00\x00\x00\xC3\x0F\xB7\x50\x2A"), "xxx????xxxxxxxx????xxxxx"); #endif p_KeyValues_LoadPlaylist = g_mGameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x74\x0C"), "x????xx?????xx").FollowNearCallSelf().GetPtr(); KeyValues_Init = p_KeyValues_Init.RCast(); /*40 53 48 83 EC 20 48 8B 05 ?? ?? ?? 01 48 8B D9 4C 8B C2*/ KeyValues_FindKey = p_KeyValues_FindKey.RCast(); /*40 56 57 41 57 48 81 EC 30 01 00 00 45 0F B6 F8*/ KeyValues_LoadPlaylist = p_KeyValues_LoadPlaylist.RCast(); /*E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 74 0C*/ KeyValues_GetCurrentPlaylist = p_KeyValues_GetCurrentPlaylist.RCast(); /*48 8B 05 ?? ?? ?? ?? 48 85 C0 75 08 48 8D 05 ?? ?? ?? ?? C3 0F B7 50 2A*/ } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pPlaylistKeyValues = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\xC4\x53\x57\x41\x56\x48\x81\xEC\x20"), "xxxxxxxxxxx").FindPatternSelf("48 8B 2D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pPlaylistKeyValues = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8B\xF9\xE8\xB4"), "xxxxxxxxxxxxxxxxxxxxxxxxx").FindPatternSelf("48 8B 0D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VKeyValues);