#include "core/stdafx.h" #include "core/r5dev.h" #include "core/init.h" #include "core/logdef.h" #include "tier0/crashhandler.h" /*****************************************************************************/ #ifndef DEDICATED #include "windows/id3dx.h" #include "windows/input.h" #endif // !DEDICATED #include "windows/console.h" #include "windows/system.h" #include "mathlib/mathlib.h" #include "launcher/launcher.h" //############################################################################# // INITIALIZATION //############################################################################# void SDK_Init() { if (strstr(GetCommandLineA(), "-launcher")) { g_svCmdLine = GetCommandLineA(); } else { g_svCmdLine = LoadConfigFile(SDK_DEFAULT_CFG); } #ifndef DEDICATED if (g_svCmdLine.find("-wconsole") != std::string::npos) { Console_Init(); } #else Console_Init(); #endif // !DEDICATED curl_global_init(CURL_GLOBAL_ALL); SpdLog_Init(); Winsock_Init(); // Initialize Winsock. for (size_t i = 0; i < SDK_ARRAYSIZE(R5R_EMBLEM); i++) { std::string svEscaped = StringEscape(R5R_EMBLEM[i]); spdlog::info("{:s}{:s}{:s}\n", g_svRedF, svEscaped, g_svReset); } spdlog::info("\n"); Systems_Init(); WinSys_Init(); #ifndef DEDICATED Input_Init(); #endif // !DEDICATED } //############################################################################# // SHUTDOWN //############################################################################# void SDK_Shutdown() { static bool bShutDown = false; assert(!bShutDown); if (bShutDown) { spdlog::error("Recursive shutdown!\n"); return; } bShutDown = true; spdlog::info("Shutdown GameSDK\n"); curl_global_cleanup(); Winsock_Shutdown(); Systems_Shutdown(); WinSys_Shutdown(); #ifndef DEDICATED Input_Shutdown(); DirectX_Shutdown(); #endif // !DEDICATED Console_Shutdown(); SpdLog_Shutdown(); } //############################################################################# // ENTRYPOINT //############################################################################# BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved) { CheckCPU(); // Check CPU as early as possible; error out if CPU isn't supported. MathLib_Init(); // Initialize Mathlib. NOTE_UNUSED(hModule); NOTE_UNUSED(lpReserved); #if !defined (DEDICATED) && !defined (CLIENT_DLL) // This dll is imported by the game executable, we cannot circumvent it. // To solve the recursive init problem, we check if -noworkerdll is passed. // If this is passed, the worker dll will not be initialized, which allows // us to load the client dll (or any other dll) instead, or load the game // without the SDK. s_bNoWorkerDll = !!strstr(GetCommandLineA(), "-noworkerdll"); #endif // !DEDICATED && CLIENT_DLL switch (dwReason) { case DLL_PROCESS_ATTACH: { if (!s_bNoWorkerDll) { SDK_Init(); } else // Destroy crash handler. { g_CrashHandler->~CCrashHandler(); g_CrashHandler = nullptr; } break; } case DLL_PROCESS_DETACH: { if (!s_bNoWorkerDll) { SDK_Shutdown(); } break; } } return TRUE; }