#pragma once #include enum class PaintMode_t { PAINT_UIPANELS = (1 << 0), PAINT_INGAMEPANELS = (1 << 1), }; /* ==== CENGINEVGUI ===================================================================================================================================================== */ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxx????"); inline auto CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ inline CMemory p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x4C\x8B\x81\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x4C\x3B\xC0\x74\x1F"), "xxx????xxx????xxxxx"); inline auto CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast(); /*4C 8B 81 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 4C 3B C0 74 1F*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA"), "xxxxxxxxxxx"); inline auto CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ inline CMemory p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x39\x81\x00\x00\x00\x00\x74\x29"), "xxxxxxxxx????xxxxxx????xx"); inline auto CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast(); /*40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ?? 48 8B D9 48 39 81 ?? ?? ?? ?? 74 29*/ #endif inline void* g_pEngineVGui = CGameServer__SpawnServer.Offset(0x18).FindPatternSelf("48 ?? ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); /////////////////////////////////////////////////////////////////////////////// class HEngineVGui : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CEngineVGui::Paint : 0x" << std::hex << std::uppercase << p_CEngineVGui_Paint.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: CEngineVGui::Unknown : 0x" << std::hex << std::uppercase << p_CEngineVGui_Unknown.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| VAR: g_pEngineVGui : 0x" << std::hex << std::uppercase << g_pEngineVGui << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HEngineVGui);