#pragma once #include "tier1/IConVar.h" inline CMemory p_SetupGamemode; inline auto SetupGamemode = p_SetupGamemode.RCast(); /* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */ inline CMemory p_Host_Map_f; inline auto _Host_Map_f = p_Host_Map_f.RCast(); inline CMemory p_DownloadPlaylists_f; inline auto _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast(); /////////////////////////////////////////////////////////////////////////////// void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue); #ifndef DEDICATED void GameConsole_Invoke_f(const CCommand& args); void ServerBrowser_Invoke_f(const CCommand& args); #endif // !DEDICATED #ifndef CLIENT_DLL void Host_Kick_f(const CCommand& args); void Host_KickID_f(const CCommand& args); void Host_Ban_f(const CCommand& args); void Host_BanID_f(const CCommand& args); void Host_Unban_f(const CCommand& args); void Host_ReloadBanList_f(const CCommand& args); #endif // !CLIENT_DLL void Pak_ListPaks_f(const CCommand& args); void Pak_RequestUnload_f(const CCommand& args); void Pak_RequestLoad_f(const CCommand& args); void Pak_Swap_f(const CCommand& args); void RTech_StringToGUID_f(const CCommand& args); void RTech_Decompress_f(const CCommand& args); void VPK_Pack_f(const CCommand& args); void VPK_Unpack_f(const CCommand& args); void VPK_Mount_f(const CCommand& args); void NET_SetKey_f(const CCommand& args); void NET_GenerateKey_f(const CCommand& args); #ifndef DEDICATED void RCON_CmdQuery_f(const CCommand& args); void RCON_Disconnect_f(const CCommand& args); #endif // !DEDICATED void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue); #ifndef CLIENT_DLL void SQVM_ServerScript_f(const CCommand& args); #endif // !CLIENT_DLL #ifndef DEDICATED void SQVM_ClientScript_f(const CCommand& args); void SQVM_UIScript_f(const CCommand& args); void Mat_CrossHair_f(const CCommand& args); void Line_f(const CCommand& args); void Sphere_f(const CCommand& args); void Capsule_f(const CCommand& args); #endif // !DEDICATED void BHit_f(const CCommand& args); /////////////////////////////////////////////////////////////////////////////// class VCallback : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: SetupGamemode : {:#18x} |\n", p_SetupGamemode.GetPtr()); spdlog::debug("| FUN: Host_Map_f : {:#18x} |\n", p_Host_Map_f.GetPtr()); spdlog::debug("| FUN: DownloadPlaylist_f : {:#18x} |\n", p_DownloadPlaylists_f.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_SetupGamemode = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxxxx????"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_Host_Map_f = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x18\x55\x41\x56\x41\x00\x00\x00\x00\x40\x02"), "xxxxxxxxx????xx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_Host_Map_f = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x83\x3D"), "xxxxxxxxx????xx"); #endif p_DownloadPlaylists_f = g_GameDll.FindPatternSIMD(reinterpret_cast("\x33\xC9\xC6\x05\x00\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxxx?????x????"); SetupGamemode = p_SetupGamemode.RCast(); _Host_Map_f = p_Host_Map_f.RCast(); /*40 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 83 3D*/ _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast(); /*33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VCallback);