#pragma once class SendTable; //----------------------------------------------------------------------------- // Purpose: Server side class definition //----------------------------------------------------------------------------- class ServerClass { public: const char* GetName(void) const { return m_pNetworkName; } public: char* m_pNetworkName; SendTable* m_pSendTable; ServerClass* m_pNext; int m_Unknown1; int m_ClassID; int m_InstanceBaselineIndex; }; // If you do a DECLARE_SERVERCLASS, you need to do this inside the class definition. #define DECLARE_SERVERCLASS() \ public: \ virtual ServerClass* GetServerClass(); \ static SendTable *m_pClassSendTable; \ template friend int ServerClassInit(T *); \ virtual int YouForgotToImplementOrDeclareServerClass(); \ #define DECLARE_SERVERCLASS_NOBASE() \ public: \ template friend int ServerClassInit(T *); \