#pragma once #include class CEngine : public IEngine { public: static bool _Frame(CEngine* thisp); private: EngineState_t m_nDLLState; EngineState_t m_nNextDLLState; double m_flCurrentTime; double m_flPreviousTime; float m_flFrameTime; float m_flPreviousFrameTime; float m_flFilteredTime; uint8_t gap2C[4]; int64_t field_30; char field_38; char field_39; }; /* ==== CENGINE ======================================================================================================================================================= */ inline CMemory p_CEngine_Frame; inline bool(*v_CEngine_Frame)(CEngine* thisp); extern CEngine* g_pEngine; /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class VEngine : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CEngine::Frame", p_CEngine_Frame.GetPtr()); LogVarAdr("g_Engine", reinterpret_cast(g_pEngine)); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CEngine_Frame = g_GameDll.FindPatternSIMD("40 55 53 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 8B F1"); #elif defined (GAMEDLL_S2) p_CEngine_Frame = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 0F 29 70 B8"); #else p_CEngine_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 56 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 0F 29 70 B8"); #endif v_CEngine_Frame = p_CEngine_Frame.RCast(); } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pEngine = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pEngine = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////