//=============================================================================// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "core/stdafx.h" #include "public/studio.h" #include "game/shared/animation.h" //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- int CStudioHdr::LookupSequence(CStudioHdr* pStudio, const char* pszName) { if (!pStudio->m_pMDLCache) return -1; // animations are unavailable for missing dynamic props! (mdl/error.rmdl). return v_CStudioHdr__LookupSequence(pStudio, pszName); } void VAnimation::Detour(const bool bAttach) const { DetourSetup(&v_CStudioHdr__LookupSequence, &CStudioHdr::LookupSequence, bAttach); }