//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PLAYERNET_VARS_H #define PLAYERNET_VARS_H #ifdef _WIN32 #pragma once #endif #include "mathlib/mathlib.h" #include "shared_classnames.h" class CFogParams { char gap_0[8]; float botAlt; float topAlt; float halfDistBot; float halfDistTop; float distColorStr; float dirColorStr; float distOffset; float densityScale; float halfAngleDeg; float HDRColorScale; int distColor; int dirColor; Vector3D direction; float minFadeTime; bool forceOntoSky; bool enable; char gap_4a[2]; int id; }; struct sky3dparams_t { char gap_0[8]; int scale; int cellNum; bool useWorldFog; char gap_11[7]; CFogParams fog; }; struct audioparams_t { char gap_0[8]; Vector3D localSound[8]; int soundscapeIndex; int localBits; int entIndex; char gap_74[4]; }; #endif // PLAYERNET_VARS_H