#pragma once #include "core/stdafx.h" #include "inputsystem/ButtonCode.h" class CInputSystem { public: void EnableInput(bool bEnabled); // @0x14039F100 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM void EnableMessagePump(bool bEnabled); // @0x14039F110 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM bool IsButtonDown(ButtonCode_t Button); // @0x1403A0140 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM private: char pad_0000[16]; //0x0000 public: bool m_bEnabled; //0x0010 IsInputEnabled variable. bool m_bPumpEnabled; //0x0011 EnabledMessagePump variable. }; /////////////////////////////////////////////////////////////////////////////// extern CInputSystem* g_pInputSystem ; /////////////////////////////////////////////////////////////////////////////// class HInputSystem : public IDetour { virtual void GetAdr(void) const { std::cout << "| VAR: g_pInputSystem : 0x" << std::hex << std::uppercase << g_pInputSystem << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { g_pInputSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x85\xC9\x74\x11"), "xxxxxxx????xxx????xxx????xxxxx").FindPatternSelf("48 89 05", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HInputSystem);