//=============================================================================// // // Purpose: Expose native code to VScript API // //----------------------------------------------------------------------------- // // Create functions here under the target VM namespace. If the function has to // be registered for 2 or more VM's, put them under the 'SHARED' namespace. // Ifdef them out for 'SERVER_DLL' / 'CLIENT_DLL' if the target VM's do not // include 'SERVER' / 'CLIENT'. // //=============================================================================// #include "core/stdafx.h" #include "vpc/keyvalues.h" #ifndef CLIENT_DLL #include "engine/server/server.h" #endif // CLIENT_DLL #include "engine/cmodel_bsp.h" #include "engine/host_state.h" #include "networksystem/pylon.h" #ifndef CLIENT_DLL #include "networksystem/bansystem.h" #endif // !CLIENT_DLL #ifndef SERVER_DLL #include "networksystem/listmanager.h" #endif // !SERVER_DLL #include "vscript_shared.h" #include "vscript/languages/squirrel_re/include/sqvm.h" namespace VScriptCode { namespace SHARED { //----------------------------------------------------------------------------- // Purpose: SDK test and example body //----------------------------------------------------------------------------- SQRESULT SDKNativeTest(HSQUIRRELVM v) { // Function code goes here. return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: expose SDK version to the VScript API //----------------------------------------------------------------------------- SQRESULT GetSDKVersion(HSQUIRRELVM v) { sq_pushstring(v, SDK_VERSION, -1); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: return all available maps //----------------------------------------------------------------------------- SQRESULT GetAvailableMaps(HSQUIRRELVM v) { std::lock_guard l(g_InstalledMapsMutex); if (g_InstalledMaps.empty()) return SQ_OK; sq_newarray(v, 0); for (const string& it : g_InstalledMaps) { sq_pushstring(v, it.c_str(), -1); sq_arrayappend(v, -2); } return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: return all available playlists //----------------------------------------------------------------------------- SQRESULT GetAvailablePlaylists(HSQUIRRELVM v) { std::lock_guard l(g_PlaylistsVecMutex); if (g_vAllPlaylists.empty()) return SQ_OK; sq_newarray(v, 0); for (const string& it : g_vAllPlaylists) { sq_pushstring(v, it.c_str(), -1); sq_arrayappend(v, -2); } return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: checks whether the server is active //----------------------------------------------------------------------------- SQRESULT IsServerActive(HSQUIRRELVM v) { bool isActive = false; #ifndef CLIENT_DLL isActive = g_pServer->IsActive(); #endif // !CLIENT_DLL sq_pushbool(v, isActive); return SQ_OK; } #ifndef CLIENT_DLL //----------------------------------------------------------------------------- // Purpose: kicks a player by given name //----------------------------------------------------------------------------- SQRESULT KickPlayerByName(HSQUIRRELVM v) { SQChar* playerName = sq_getstring(v, 1); SQChar* reason = sq_getstring(v, 2); // Discard empty strings, this will use the default message instead. if (!VALID_CHARSTAR(reason)) reason = nullptr; g_pBanSystem->KickPlayerByName(playerName, reason); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: kicks a player by given handle or id //----------------------------------------------------------------------------- SQRESULT KickPlayerById(HSQUIRRELVM v) { SQChar* playerHandle = sq_getstring(v, 1); SQChar* reason = sq_getstring(v, 2); // Discard empty strings, this will use the default message instead. if (!VALID_CHARSTAR(reason)) reason = nullptr; g_pBanSystem->KickPlayerById(playerHandle, reason); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: bans a player by given name //----------------------------------------------------------------------------- SQRESULT BanPlayerByName(HSQUIRRELVM v) { SQChar* playerName = sq_getstring(v, 1); SQChar* reason = sq_getstring(v, 2); // Discard empty strings, this will use the default message instead. if (!VALID_CHARSTAR(reason)) reason = nullptr; g_pBanSystem->BanPlayerByName(playerName, reason); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: bans a player by given handle or id //----------------------------------------------------------------------------- SQRESULT BanPlayerById(HSQUIRRELVM v) { SQChar* playerHandle = sq_getstring(v, 1); SQChar* reason = sq_getstring(v, 2); // Discard empty strings, this will use the default message instead. if (!VALID_CHARSTAR(reason)) reason = nullptr; g_pBanSystem->BanPlayerById(playerHandle, reason); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: unbans a player by given nucleus id or ip address //----------------------------------------------------------------------------- SQRESULT UnbanPlayer(HSQUIRRELVM v) { SQChar* szCriteria = sq_getstring(v, 1); g_pBanSystem->UnbanPlayer(szCriteria); return SQ_OK; } #endif // !CLIENT_DLL //----------------------------------------------------------------------------- // Purpose: shutdown local game (host only) //----------------------------------------------------------------------------- SQRESULT ShutdownHostGame(HSQUIRRELVM v) { if (g_pHostState->m_bActiveGame) g_pHostState->m_iNextState = HostStates_t::HS_GAME_SHUTDOWN; return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: checks whether this SDK build is a client dll //----------------------------------------------------------------------------- SQRESULT IsClientDLL(HSQUIRRELVM v) { #ifdef CLIENT_DLL constexpr SQBool bClientOnly = true; #else constexpr SQBool bClientOnly = false; #endif sq_pushbool(v, bClientOnly); return SQ_OK; } } #ifndef CLIENT_DLL namespace SERVER { //----------------------------------------------------------------------------- // Purpose: gets the number of real players on this server //----------------------------------------------------------------------------- SQRESULT GetNumHumanPlayers(HSQUIRRELVM v) { sq_pushinteger(v, g_pServer->GetNumHumanPlayers()); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: gets the number of fake players on this server //----------------------------------------------------------------------------- SQRESULT GetNumFakeClients(HSQUIRRELVM v) { sq_pushinteger(v, g_pServer->GetNumFakeClients()); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: checks whether this SDK build is a dedicated server //----------------------------------------------------------------------------- SQRESULT IsDedicated(HSQUIRRELVM v) { sq_pushbool(v, ::IsDedicated()); return SQ_OK; } } #endif // !CLIENT_DLL #ifndef SERVER_DLL namespace CLIENT { } namespace UI { //----------------------------------------------------------------------------- // Purpose: refreshes the server list //----------------------------------------------------------------------------- SQRESULT RefreshServerCount(HSQUIRRELVM v) { string serverMessage; // Refresh list. size_t iCount = g_pServerListManager->RefreshServerList(serverMessage); sq_pushinteger(v, static_cast(iCount)); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get server's current name from serverlist index //----------------------------------------------------------------------------- SQRESULT GetServerName(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const string& serverName = g_pServerListManager->m_vServerList[iServer].m_svHostName; sq_pushstring(v, serverName.c_str(), -1); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get server's current description from serverlist index //----------------------------------------------------------------------------- SQRESULT GetServerDescription(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const string& serverDescription = g_pServerListManager->m_vServerList[iServer].m_svDescription; sq_pushstring(v, serverDescription.c_str(), -1); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get server's current map via serverlist index //----------------------------------------------------------------------------- SQRESULT GetServerMap(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const string& svServerMapName = g_pServerListManager->m_vServerList[iServer].m_svHostMap; sq_pushstring(v, svServerMapName.c_str(), -1); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get server's current playlist via serverlist index //----------------------------------------------------------------------------- SQRESULT GetServerPlaylist(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const string& serverPlaylist = g_pServerListManager->m_vServerList[iServer].m_svPlaylist; sq_pushstring(v, serverPlaylist.c_str(), -1); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get server's current player count via serverlist index //----------------------------------------------------------------------------- SQRESULT GetServerCurrentPlayers(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const string& playerCount = g_pServerListManager->m_vServerList[iServer].m_svPlayerCount.c_str(); sq_pushinteger(v, strtol(playerCount.c_str(), NULL, NULL)); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get server's current player count via serverlist index //----------------------------------------------------------------------------- SQRESULT GetServerMaxPlayers(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const string& maxPlayers = g_pServerListManager->m_vServerList[iServer].m_svMaxPlayers; sq_pushinteger(v, strtol(maxPlayers.c_str(), NULL, NULL)); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get current server count from pylon //----------------------------------------------------------------------------- SQRESULT GetServerCount(HSQUIRRELVM v) { size_t iCount = g_pServerListManager->m_vServerList.size(); sq_pushinteger(v, static_cast(iCount)); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get promo data for serverbrowser panels //----------------------------------------------------------------------------- SQRESULT GetPromoData(HSQUIRRELVM v) { enum class R5RPromoData : SQInteger { PromoLargeTitle, PromoLargeDesc, PromoLeftTitle, PromoLeftDesc, PromoRightTitle, PromoRightDesc }; R5RPromoData ePromoIndex = static_cast(sq_getinteger(v, 1)); const char* pszPromoKey; switch (ePromoIndex) { case R5RPromoData::PromoLargeTitle: { pszPromoKey = "#PROMO_LARGE_TITLE"; break; } case R5RPromoData::PromoLargeDesc: { pszPromoKey = "#PROMO_LARGE_DESCRIPTION"; break; } case R5RPromoData::PromoLeftTitle: { pszPromoKey = "#PROMO_LEFT_TITLE"; break; } case R5RPromoData::PromoLeftDesc: { pszPromoKey = "#PROMO_LEFT_DESCRIPTION"; break; } case R5RPromoData::PromoRightTitle: { pszPromoKey = "#PROMO_RIGHT_TITLE"; break; } case R5RPromoData::PromoRightDesc: { pszPromoKey = "#PROMO_RIGHT_DESCRIPTION"; break; } default: { pszPromoKey = "#PROMO_SDK_ERROR"; break; } } sq_pushstring(v, pszPromoKey, -1); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: create server via native serverbrowser entries // TODO: return a boolean on failure instead of raising an error, so we could // determine from scripts whether or not to spin a local server, or connect // to a dedicated server (for disconnecting and loading the lobby, for example) //----------------------------------------------------------------------------- SQRESULT CreateServer(HSQUIRRELVM v) { #ifndef CLIENT_DLL SQChar* serverName = sq_getstring(v, 1); SQChar* serverDescription = sq_getstring(v, 2); SQChar* serverMapName = sq_getstring(v, 3); SQChar* serverPlaylist = sq_getstring(v, 4); EServerVisibility_t eServerVisibility = static_cast(sq_getinteger(v, 5)); if (!VALID_CHARSTAR(serverName) || !VALID_CHARSTAR(serverMapName) || !VALID_CHARSTAR(serverPlaylist)) { return SQ_OK; } // Adjust browser settings. std::lock_guard l(g_pServerListManager->m_Mutex); g_pServerListManager->m_Server.m_svHostName = serverName; g_pServerListManager->m_Server.m_svDescription = serverDescription; g_pServerListManager->m_Server.m_svHostMap = serverMapName; g_pServerListManager->m_Server.m_svPlaylist = serverPlaylist; g_pServerListManager->m_ServerVisibility = eServerVisibility; // Launch server. g_pServerListManager->LaunchServer(); return SQ_OK; #else v_SQVM_RaiseError(v, "\"%s\" is not supported for client builds.\n", "CreateServer"); return SQ_ERROR; #endif } //----------------------------------------------------------------------------- // Purpose: connect to server from native server browser entries //----------------------------------------------------------------------------- SQRESULT ConnectToServer(HSQUIRRELVM v) { SQChar* ipAddress = sq_getstring(v, 1); SQChar* cryptoKey = sq_getstring(v, 2); if (!VALID_CHARSTAR(ipAddress) || VALID_CHARSTAR(cryptoKey)) return SQ_OK; DevMsg(eDLL_T::UI, "Connecting to server with ip address '%s' and encryption key '%s'\n", ipAddress, cryptoKey); g_pServerListManager->ConnectToServer(ipAddress, cryptoKey); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: set netchannel encryption key and connect to server //----------------------------------------------------------------------------- SQRESULT ConnectToListedServer(HSQUIRRELVM v) { std::lock_guard l(g_pServerListManager->m_Mutex); SQInteger iServer = sq_getinteger(v, 1); SQInteger iCount = static_cast(g_pServerListManager->m_vServerList.size()); if (iServer >= iCount) { v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount); return SQ_ERROR; } const NetGameServer_t& gameServer = g_pServerListManager->m_vServerList[iServer]; g_pServerListManager->ConnectToServer(gameServer.m_svIpAddress, gameServer.m_svGamePort, gameServer.m_svEncryptionKey); return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: request token from pylon and join server with result. //----------------------------------------------------------------------------- SQRESULT ConnectToHiddenServer(HSQUIRRELVM v) { SQChar* privateToken = sq_getstring(v, 1); if (!VALID_CHARSTAR(privateToken)) return SQ_OK; string hiddenServerRequestMessage; NetGameServer_t netListing; bool result = g_pMasterServer->GetServerByToken(netListing, hiddenServerRequestMessage, privateToken); // Send token connect request. if (result) { g_pServerListManager->ConnectToServer(netListing.m_svIpAddress, netListing.m_svGamePort, netListing.m_svEncryptionKey); } else { Warning(eDLL_T::UI, "Failed to connect to private server: %s\n", hiddenServerRequestMessage.c_str()); } return SQ_OK; } //----------------------------------------------------------------------------- // Purpose: get response from private server request //----------------------------------------------------------------------------- SQRESULT GetHiddenServerName(HSQUIRRELVM v) { SQChar* privateToken = sq_getstring(v, 1); if (!VALID_CHARSTAR(privateToken)) return SQ_OK; string hiddenServerRequestMessage; NetGameServer_t serverListing; bool result = g_pMasterServer->GetServerByToken(serverListing, hiddenServerRequestMessage, privateToken); // Send token connect request. if (!result) { if (hiddenServerRequestMessage.empty()) { sq_pushstring(v, "Request failed", -1); } else { hiddenServerRequestMessage = Format("Request failed: %s", hiddenServerRequestMessage.c_str()); sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1); } return SQ_OK; } if (serverListing.m_svHostName.empty()) { if (hiddenServerRequestMessage.empty()) { hiddenServerRequestMessage = Format("Server listing empty"); } else { hiddenServerRequestMessage = Format("Server listing empty: %s", hiddenServerRequestMessage.c_str()); } sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1); } else { hiddenServerRequestMessage = Format("Found server: %s", serverListing.m_svHostName.c_str()); sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1); } return SQ_OK; } } #endif // !SERVER_DLL } #ifndef CLIENT_DLL //--------------------------------------------------------------------------------- // Purpose: registers script functions in SERVER context // Input : *s - //--------------------------------------------------------------------------------- void Script_RegisterServerFunctions(CSquirrelVM* s) { s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VScriptCode::SHARED::SDKNativeTest); s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion); s->RegisterFunction("GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VScriptCode::SERVER::GetNumHumanPlayers); s->RegisterFunction("GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VScriptCode::SERVER::GetNumFakeClients); s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps); s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists); s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string, string", &VScriptCode::SHARED::KickPlayerByName); s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::KickPlayerById); s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName); s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::BanPlayerById); s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string, string", &VScriptCode::SHARED::UnbanPlayer); s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame); s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::SERVER::IsDedicated); } #endif // !CLIENT_DLL #ifndef SERVER_DLL //--------------------------------------------------------------------------------- // Purpose: registers script functions in CLIENT context // Input : *s - //--------------------------------------------------------------------------------- void Script_RegisterClientFunctions(CSquirrelVM* s) { s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VScriptCode::SHARED::SDKNativeTest); s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion); s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps); s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists); s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame); s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL); } //--------------------------------------------------------------------------------- // Purpose: registers script functions in UI context // Input : *s - //--------------------------------------------------------------------------------- void Script_RegisterUIFunctions(CSquirrelVM* s) { s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VScriptCode::SHARED::SDKNativeTest); s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion); s->RegisterFunction("RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VScriptCode::UI::RefreshServerCount); // Functions for retrieving server browser data s->RegisterFunction("GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerName); s->RegisterFunction("GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerDescription); s->RegisterFunction("GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerMap); s->RegisterFunction("GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerPlaylist); s->RegisterFunction("GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerCurrentPlayers); s->RegisterFunction("GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerMaxPlayers); s->RegisterFunction("GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VScriptCode::UI::GetServerCount); // Misc main menu functions s->RegisterFunction("GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VScriptCode::UI::GetPromoData); // Functions for creating servers s->RegisterFunction("CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VScriptCode::UI::CreateServer); s->RegisterFunction("IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VScriptCode::SHARED::IsServerActive); // Functions for connecting to servers s->RegisterFunction("ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VScriptCode::UI::ConnectToServer); s->RegisterFunction("ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VScriptCode::UI::ConnectToListedServer); s->RegisterFunction("ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VScriptCode::UI::ConnectToHiddenServer); s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::UI::GetHiddenServerName); s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps); s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists); #ifndef CLIENT_DLL // UI 'admin' functions controlling server code s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName); s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById); s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName); s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById); s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer); s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame); #endif // !CLIENT_DLL s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL); } #endif