//=============================================================================// // // Purpose: // //=============================================================================// #include "core/stdafx.h" #include "tier0/fasttimer.h" #include "tier1/cvar.h" #include "tier1/cmd.h" #include "mathlib/crc32.h" #include "public/edict.h" #include "filesystem/filesystem.h" #include "game/server/ai_node.h" #include "game/server/ai_network.h" #include "game/server/ai_networkmanager.h" constexpr int AINET_SCRIPT_VERSION_NUMBER = 21; constexpr int AINET_VERSION_NUMBER = 57; constexpr int AINET_MIN_FILE_SIZE = 82; constexpr const char* AINETWORK_EXT = ".ain"; constexpr const char* AINETWORK_PATH = "maps/graphs/"; /* ============================== CAI_NetworkBuilder::BuildFile Build AI node graph file from in-memory structures and write to disk to be loaded ============================== */ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork) { char szMeshPath[MAX_PATH]; char szGraphPath[MAX_PATH]; V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT); V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT); CFastTimer masterTimer; CFastTimer timer; // Build from memory. DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n"); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); masterTimer.Start(); timer.Start(); FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "wb", "GAME"); if (!pAIGraph) { Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, szGraphPath); return; } DevMsg(eDLL_T::SERVER, "+- Writing header...\n"); DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER); FileSystem()->Write(&AINET_VERSION_NUMBER, sizeof(int), pAIGraph); DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", g_ServerGlobalVariables->m_nMapVersion); FileSystem()->Write(&g_ServerGlobalVariables->m_nMapVersion, sizeof(int), pAIGraph); FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME"); uint32_t nNavMeshHash = NULL; if (!pNavMesh) { Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]); } else { uint32_t nLen = FileSystem()->Size(pNavMesh); uint8_t* pBuf = MemAllocSingleton()->Alloc(nLen); FileSystem()->Read(pBuf, nLen, pNavMesh); FileSystem()->Close(pNavMesh); nNavMeshHash = crc32::update(NULL, pBuf, nLen); MemAllocSingleton()->Free(pBuf); } // Large NavMesh CRC. DevMsg(eDLL_T::SERVER, " |-- NavMesh CRC: '0x%lX'\n", nNavMeshHash); FileSystem()->Write(&nNavMeshHash, sizeof(uint32_t), pAIGraph); // Path nodes. DevMsg(eDLL_T::SERVER, " |-- Node count: '%d'\n", pNetwork->m_iNumNodes); FileSystem()->Write(&pNetwork->m_iNumNodes, sizeof(int), pAIGraph); timer.End(); DevMsg(eDLL_T::SERVER, "...done writing header. %lf seconds\n", timer.GetDuration().GetSeconds()); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing node positions...\n"); int nCalculatedLinkcount = 0; if (pNetwork->m_pAInode) { for (int i = 0; i < pNetwork->m_iNumNodes; i++) { // Construct on-disk node struct. CAI_NodeDisk diskNode{}; diskNode.m_vOrigin.x = pNetwork->m_pAInode[i]->m_vOrigin.x; diskNode.m_vOrigin.y = pNetwork->m_pAInode[i]->m_vOrigin.y; diskNode.m_vOrigin.z = pNetwork->m_pAInode[i]->m_vOrigin.z; diskNode.m_flYaw = pNetwork->m_pAInode[i]->m_flYaw; memcpy(diskNode.hulls, pNetwork->m_pAInode[i]->m_fHulls, sizeof(diskNode.hulls)); diskNode.unk0 = static_cast(pNetwork->m_pAInode[i]->unk0); diskNode.unk1 = pNetwork->m_pAInode[i]->unk1; for (int j = 0; j < MAX_HULLS; j++) { diskNode.unk2[j] = static_cast(pNetwork->m_pAInode[i]->unk2[j]); } memcpy(diskNode.unk3, pNetwork->m_pAInode[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = pNetwork->m_pAInode[i]->unk6; diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway. memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6)); DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%zX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast(pNetwork->m_pAInode[i]), FileSystem()->Tell(pAIGraph)); FileSystem()->Write(&diskNode, sizeof(CAI_NodeDisk), pAIGraph); nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks; } } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing node positions. %lf seconds\n", timer.GetDuration().GetSeconds()); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing links...\n"); DevMsg(eDLL_T::SERVER, " |-- Cached link count: '%d'\n", pNetwork->m_iNumLinks); DevMsg(eDLL_T::SERVER, " |-- Calculated link count: '%d'\n", nCalculatedLinkcount); nCalculatedLinkcount /= 2; if (ai_ainDumpOnLoad->GetBool()) { if (pNetwork->m_iNumLinks != nCalculatedLinkcount) { Warning(eDLL_T::SERVER, "%s - Calculated link count '%d' doesn't match cached link count '%d' (expected on build!)\n", __FUNCTION__, nCalculatedLinkcount, pNetwork->m_iNumLinks); } } FileSystem()->Write(&nCalculatedLinkcount, sizeof(int), pAIGraph); if (pNetwork->m_pAInode) { for (int i = 0; i < pNetwork->m_iNumNodes; i++) { for (int j = 0; j < pNetwork->m_pAInode[i]->m_nNumLinks; j++) { // Skip links that don't originate from current node. if (pNetwork->m_pAInode[i]->links[j]->m_iSrcID != pNetwork->m_pAInode[i]->m_nIndex) { continue; } CAI_NodeLinkDisk diskLink{}; diskLink.m_iSrcID = pNetwork->m_pAInode[i]->links[j]->m_iSrcID; diskLink.m_iDestID = pNetwork->m_pAInode[i]->links[j]->m_iDestID; diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1; memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls)); DevMsg(eDLL_T::SERVER, " |-- Writing link '%h' => '%h' to '0x%zX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, FileSystem()->Tell(pAIGraph)); FileSystem()->Write(&diskLink, sizeof(CAI_NodeLinkDisk), pAIGraph); } } } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing links. %lf seconds (%d links)\n", timer.GetDuration().GetSeconds(), nCalculatedLinkcount); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n"); // Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node. DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for node block at '0x%zX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), FileSystem()->Tell(pAIGraph)); if (pNetwork->m_iNumNodes > 0) { uint32_t* unkNodeBlock = MemAllocSingleton()->Alloc(pNetwork->m_iNumNodes * sizeof(uint32_t)); memset(&unkNodeBlock, '\0', pNetwork->m_iNumNodes * sizeof(uint32_t)); FileSystem()->Write(&*unkNodeBlock, pNetwork->m_iNumNodes * sizeof(uint32_t), pAIGraph); MemAllocSingleton()->Free(unkNodeBlock); } // TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping // but ideally should actually dump these. DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%zX'\n", 0, FileSystem()->Tell(pAIGraph)); short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here. FileSystem()->Write(&traverseNodeCount, sizeof(short), pAIGraph); // TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell. DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for hull data block at '0x%zX'\n", (MAX_HULLS * 8), FileSystem()->Tell(pAIGraph)); for (int i = 0; i < (MAX_HULLS * 8); i++) { FileSystem()->Write("\0", sizeof(char), pAIGraph); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing hull data. %lf seconds\n", timer.GetDuration().GetSeconds()); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing clusters...\n"); FileSystem()->Write(&*g_nAiNodeClusters, sizeof(*g_nAiNodeClusters), pAIGraph); for (int i = 0; i < *g_nAiNodeClusters; i++) { DevMsg(eDLL_T::SERVER, " |-- Writing cluster '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph)); AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i]; FileSystem()->Write(&nodeClusters->m_nIndex, sizeof(nodeClusters->m_nIndex), pAIGraph); FileSystem()->Write(&nodeClusters->unk1, sizeof(nodeClusters->unk1), pAIGraph); FileSystem()->Write(&nodeClusters->m_vOrigin.x, sizeof(nodeClusters->m_vOrigin.x), pAIGraph); FileSystem()->Write(&nodeClusters->m_vOrigin.y, sizeof(nodeClusters->m_vOrigin.y), pAIGraph); FileSystem()->Write(&nodeClusters->m_vOrigin.z, sizeof(nodeClusters->m_vOrigin.z), pAIGraph); FileSystem()->Write(&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0), pAIGraph); for (int j = 0; j < nodeClusters->unkcount0; j++) { short unk2Short = static_cast(nodeClusters->unk2[j]); FileSystem()->Write(&unk2Short, sizeof(unk2Short), pAIGraph); } FileSystem()->Write(&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1), pAIGraph); for (int j = 0; j < nodeClusters->unkcount1; j++) { short unk3Short = static_cast(nodeClusters->unk3[j]); FileSystem()->Write(&unk3Short, sizeof(unk3Short), pAIGraph); } FileSystem()->Write(&nodeClusters->unk5, sizeof(nodeClusters->unk5), pAIGraph); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing clusters. %lf seconds (%d clusters)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusters); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing cluster links...\n"); FileSystem()->Write(&*g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks), pAIGraph); for (int i = 0; i < *g_nAiNodeClusterLinks; i++) { // Disk and memory structs are literally identical here so just directly write. DevMsg(eDLL_T::SERVER, " |-- Writing cluster link '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph)); FileSystem()->Write(&*g_pppAiNodeClusterLinks[i], sizeof(*(*g_pppAiNodeClusterLinks)[i]), pAIGraph); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing cluster links. %lf seconds (%d cluster links)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusterLinks); // This is always set to '-1'. Likely a field for maintaining compatibility. FileSystem()->Write(&pNetwork->unk5, sizeof(pNetwork->unk5), pAIGraph); // AIN v57 and above only (not present in r1, static array in r2, pointer to dynamic array in r5). timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing script nodes...\n"); FileSystem()->Write(&pNetwork->m_iNumScriptNodes, sizeof(pNetwork->m_iNumScriptNodes), pAIGraph); for (int i = 0; i < pNetwork->m_iNumScriptNodes; i++) { // Disk and memory structs for script nodes are identical. DevMsg(eDLL_T::SERVER, " |-- Writing script node '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph)); FileSystem()->Write(&pNetwork->m_ScriptNode[i], sizeof(CAI_ScriptNode), pAIGraph); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing script nodes. %lf seconds (%d nodes)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumScriptNodes); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing hint data...\n"); FileSystem()->Write(&pNetwork->m_iNumHints, sizeof(pNetwork->m_iNumHints), pAIGraph); for (int i = 0; i < pNetwork->m_iNumHints; i++) { DevMsg(eDLL_T::SERVER, " |-- Writing hint data '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph)); FileSystem()->Write(&pNetwork->m_Hints[i], sizeof(pNetwork->m_Hints[i]), pAIGraph); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing hint data. %lf seconds (%d hints)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumHints); FileSystem()->Close(pAIGraph); masterTimer.End(); DevMsg(eDLL_T::SERVER, "...done writing AI node graph. %lf seconds\n", masterTimer.GetDuration().GetSeconds()); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); } /* ============================== CAI_NetworkManager::LoadNetworkGraph Load network from the disk and validate status ============================== */ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile) { bool bNavMeshAvailable = true; char szMeshPath[MAX_PATH]; char szGraphPath[MAX_PATH]; V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT); V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT); int nAiNetVersion = NULL; int nAiMapVersion = NULL; uint32_t nAiGraphHash = NULL; uint32_t nNavMeshHash = NULL; FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME"); if (!pNavMesh) { Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]); bNavMeshAvailable = false; } else { uint32_t nLen = FileSystem()->Size(pNavMesh); uint8_t* pBuf = MemAllocSingleton()->Alloc(nLen); FileSystem()->Read(pBuf, nLen, pNavMesh); FileSystem()->Close(pNavMesh); nNavMeshHash = crc32::update(NULL, pBuf, nLen); MemAllocSingleton()->Free(pBuf); } FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "rb", "GAME"); if (!pAIGraph) { Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, szGraphPath); LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile); return; } if (FileSystem()->Size(pAIGraph) >= AINET_MIN_FILE_SIZE) { FileSystem()->Read(&nAiNetVersion, sizeof(int), pAIGraph); FileSystem()->Read(&nAiMapVersion, sizeof(int), pAIGraph); FileSystem()->Read(&nAiGraphHash, sizeof(int), pAIGraph); if (nAiNetVersion > AINET_VERSION_NUMBER) { Warning(eDLL_T::SERVER, "AI node graph '%s' is unsupported (net version: '%d' expected: '%d')\n", szGraphPath, nAiNetVersion, AINET_VERSION_NUMBER); } else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion) { Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n", szGraphPath, nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion); } else if (bNavMeshAvailable && nAiGraphHash != nNavMeshHash) { Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (checksum: '%x' expected: '%x')\n", szGraphPath, nAiGraphHash, nNavMeshHash); } } else { Error(eDLL_T::SERVER, NO_ERROR, "%s - AI node graph '%s' is corrupt\n", __FUNCTION__, szGraphPath); } FileSystem()->Close(pAIGraph); LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile); } /* ============================== CAI_NetworkManager::LoadNetworkGraphEx Load network (internal) ============================== */ void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile) { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile); #endif if (ai_ainDumpOnLoad->GetBool()) { DevMsg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile); CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast(pAINetworkManager) + AINETWORK_OFFSET)); } } /* ============================== CAI_NetworkBuilder::Build builds network in-memory during level load ============================== */ void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4) { CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4); CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork); } void VAI_NetworkManager::Attach() const { DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph); DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build); } void VAI_NetworkManager::Detach() const { DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph); DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build); }