#pragma once #include "squirrel/sqtype.h" #include "squirrel/sqstate.h" #ifndef DEDICATED #include "client/cdll_engine_int.h" #endif // !DEDICATED struct SQVM { SQVM* GetVTable() const { return _vftable; } #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2) SQCONTEXT GetContext() const { return _contextidx; } #endif SQVM* _vftable; _BYTE gap000[16]; #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2) SQCONTEXT _contextidx; _BYTE gap001[8]; #endif _BYTE gap002[4]; void* _ncvftable; void* _table; _BYTE gap003[14]; void* _callstack; __int64 _unk; SQInteger _stackbase; SQInteger unk5c; SQSharedState* _sharedstate; char gap004[16]; int _top; }; typedef SQVM* HSQUIRRELVM; class CSquirrelVM { public: HSQUIRRELVM GetVM() const { return _vm; } private: char pad0[0x8]; HSQUIRRELVM _vm; }; struct ScriptFunctionBinding_t { const SQChar* m_szScriptName; // 00 const SQChar* m_szNativeName; // 08 const SQChar* m_szHelpString; // 10 const SQChar* m_szRetValType; // 18 const SQChar* m_szArgTypes; // 20 std::int16_t unk28; // 28 std::int16_t padding1; // 2A std::int32_t unk2c; // 2C std::int64_t unk30; // 30 std::int32_t unk38; // 38 std::int32_t padding2; // 3C std::int64_t unk40; // 40 std::int64_t unk48; // 48 std::int64_t unk50; // 50 std::int32_t unk58; // 58 std::int32_t padding3; // 5C void* m_pFunction; // 60 ScriptFunctionBinding_t() { memset(this, '\0', sizeof(ScriptFunctionBinding_t)); this->padding2 = 6; } }; /* ==== SQUIRREL ======================================================================================================================================================== */ inline CMemory p_SQVM_PrintFunc; inline auto v_SQVM_PrintFunc = p_SQVM_PrintFunc.RCast(); inline CMemory p_SQVM_WarningFunc; inline auto v_SQVM_WarningFunc = p_SQVM_WarningFunc.RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_SQVM_GetErrorLine; inline auto v_SQVM_GetErrorLine = p_SQVM_GetErrorLine.RCast(); inline CMemory p_SQVM_LoadScript; inline auto v_SQVM_LoadScript = p_SQVM_LoadScript.RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_SQVM_GetErrorLine; inline auto v_SQVM_GetErrorLine = p_SQVM_GetErrorLine.RCast(); inline CMemory p_SQVM_LoadScript; inline auto v_SQVM_LoadScript = p_SQVM_LoadScript.RCast(); #endif inline CMemory p_SQVM_LoadRson; inline auto v_SQVM_LoadRson = p_SQVM_LoadRson.RCast(); inline CMemory p_SQVM_WarningCmd; inline auto v_SQVM_WarningCmd = p_SQVM_WarningCmd.RCast(); inline CMemory p_SQVM_RegisterFunc; inline auto v_SQVM_RegisterFunc = p_SQVM_RegisterFunc.RCast(); inline CMemory p_SQVM_CompileError; inline auto v_SQVM_CompileError = p_SQVM_CompileError.RCast(); #if !defined (CLIENT_DLL) inline CMemory p_SQVM_InitializeSVGlobalScriptStructs; inline auto v_SQVM_InitializeSVGlobalScriptStructs = p_SQVM_InitializeSVGlobalScriptStructs.RCast(); #endif // !CLIENT_DLL #if !defined (DEDICATED) inline CMemory p_SQVM_InitializeCLGlobalScriptStructs; inline auto v_SQVM_InitializeCLGlobalScriptStructs = p_SQVM_InitializeCLGlobalScriptStructs.RCast(); #endif // !DEDICATED #if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_SQVM_CreateServerVM; inline auto v_SQVM_CreateServerVM = p_SQVM_CreateServerVM.RCast(); #elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2) inline CMemory p_SQVM_CreateServerVM; inline auto v_SQVM_CreateServerVM = p_SQVM_CreateServerVM.RCast(); #endif #if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) inline CMemory p_SQVM_CreateClientVM; inline auto v_SQVM_CreateClientVM = p_SQVM_CreateClientVM.RCast(); #elif !defined (DEDICATED) && defined (GAMEDLL_S3) inline CMemory p_SQVM_CreateClientVM; inline auto v_SQVM_CreateClientVM = p_SQVM_CreateClientVM.RCast(); #endif #if !defined (DEDICATED) inline CMemory p_SQVM_CreateUIVM; inline auto v_SQVM_CreateUIVM = p_SQVM_CreateUIVM.RCast(); #endif // !DEDICATED #if !defined (CLIENT_DLL) inline CMemory g_pServerVM; #endif // !CLIENT_DLL #if !defined (DEDICATED) inline CMemory g_pClientVM; inline CMemory g_pUIVM; #endif // !DEDICATED SQRESULT SQVM_PrintFunc(HSQUIRRELVM v, SQChar* fmt, ...); SQRESULT SQVM_WarningFunc(HSQUIRRELVM v, SQInteger a2, SQInteger a3, SQInteger* nStringSize, SQChar** ppString); void SQVM_CompileError(HSQUIRRELVM v, const SQChar* pszError, const SQChar* pszFile, SQUnsignedInteger nLine, SQInteger nColumn); SQInteger SQVM_LoadRson(const SQChar* szRsonName); SQBool SQVM_LoadScript(HSQUIRRELVM v, const SQChar* szScriptPath, const SQChar* szScriptName, SQInteger nFlag); SQRESULT SQVM_RegisterFunction(HSQUIRRELVM v, const SQChar* szName, const SQChar* szHelpString, const SQChar* szRetValType, const SQChar* szArgTypes, void* pFunction); void SQVM_RegisterServerScriptFunctions(HSQUIRRELVM v); void SQVM_RegisterClientScriptFunctions(HSQUIRRELVM v); void SQVM_RegisterUIScriptFunctions(HSQUIRRELVM v); SQInteger SQVM_InitializeCLGlobalScriptStructs(HSQUIRRELVM v, SQCONTEXT context); void SQVM_InitializeSVGlobalScriptStructs(HSQUIRRELVM v); SQBool SQVM_CreateServerVM(); #ifndef DEDICATED SQBool SQVM_CreateClientVM(CHLClient* hlclient); #endif // !DEDICATED SQBool SQVM_CreateUIVM(); const SQChar* SQVM_GetContextName(SQCONTEXT context); const SQCONTEXT SQVM_GetContextIndex(HSQUIRRELVM v); CSquirrelVM* SQVM_GetContextObject(SQCONTEXT context); void SQVM_Execute(const SQChar* code, SQCONTEXT context); void SQVM_Attach(); void SQVM_Detach(); /////////////////////////////////////////////////////////////////////////////// class HSQVM : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: SQVM_PrintFunc : {:#18x} |\n", p_SQVM_PrintFunc.GetPtr()); spdlog::debug("| FUN: SQVM_WarningFunc : {:#18x} |\n", p_SQVM_WarningFunc.GetPtr()); spdlog::debug("| FUN: SQVM_GetErrorLine : {:#18x} |\n", p_SQVM_GetErrorLine.GetPtr()); spdlog::debug("| FUN: SQVM_LoadScript : {:#18x} |\n", p_SQVM_LoadScript.GetPtr()); spdlog::debug("| FUN: SQVM_LoadRson : {:#18x} |\n", p_SQVM_LoadRson.GetPtr()); spdlog::debug("| FUN: SQVM_WarningCmd : {:#18x} |\n", p_SQVM_WarningCmd.GetPtr()); spdlog::debug("| FUN: SQVM_RegisterFunc : {:#18x} |\n", p_SQVM_RegisterFunc.GetPtr()); spdlog::debug("| FUN: SQVM_CompileError : {:#18x} |\n", p_SQVM_CompileError.GetPtr()); #ifndef CLIENT_DLL spdlog::debug("| FUN: SQVM_InitializeSVGlobalScriptStructs : {:#18x} |\n", p_SQVM_InitializeSVGlobalScriptStructs.GetPtr()); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| FUN: SQVM_InitializeCLGlobalScriptStructs : {:#18x} |\n", p_SQVM_InitializeCLGlobalScriptStructs.GetPtr()); #endif // !DEDICATED #ifndef CLIENT_DLL spdlog::debug("| FUN: SQVM_CreateServerVM : {:#18x} |\n", p_SQVM_CreateServerVM.GetPtr()); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| FUN: SQVM_CreateClientVM : {:#18x} |\n", p_SQVM_CreateClientVM.GetPtr()); spdlog::debug("| FUN: SQVM_CreateUIVM : {:#18x} |\n", p_SQVM_CreateUIVM.GetPtr()); #endif // !DEDICATED #ifndef CLIENT_DLL spdlog::debug("| VAR: g_pServerVM : {:#18x} |\n", g_pServerVM.GetPtr()); #endif // !CLIENT_DLL #ifndef DEDICATED spdlog::debug("| VAR: g_pClientVM : {:#18x} |\n", g_pClientVM.GetPtr()); spdlog::debug("| VAR: g_pUIVM : {:#18x} |\n", g_pUIVM.GetPtr()); #endif // !DEDICATED spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_SQVM_PrintFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x53\x56\x57\x48\x81\xEC\x30\x08\x00\x00\x48\x8B\xDA\x48\x8D\x70\x18\x48\x8B\xF9\xE8\x00\x00\x00\xFF\x48\x89\x74\x24\x28\x48\x8D\x54\x24\x30\x33"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx???xxxxxxxxxxxx"); p_SQVM_WarningFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x4C\x89\x4C\x24\x20\x44\x89\x44\x24\x18\x89\x54\x24\x10\x53\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x00\x48\x8B"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xx"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_SQVM_GetErrorLine = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x83\x65\x90\xFC"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????xxx????xxxx"); p_SQVM_LoadScript = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x48\x89\x4C\x24\x08\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_SQVM_GetErrorLine = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x55\x56\x48\x8D\xA8\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x83\x65\x90\xFC"), "xxxxxxxx????xxx????xxxx"); p_SQVM_LoadScript = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x48\x08\x55\x41\x56\x48\x8D\x68"), "xxxxxxxxxxxxx"); #endif p_SQVM_LoadRson = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x4C\x8B\xDC\x49\x89\x5B\x08\x57\x48\x81\xEC\xA0\x00\x00\x00\x33"), "xxxxxxxxxxxxxxxx"); p_SQVM_WarningCmd = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x30\x33\xDB\x48\x8D\x44\x24\x00\x4C\x8D\x4C\x24\x00"), "xxxxxxxxxxxx?xxxx?"); p_SQVM_RegisterFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x38\x45\x0F\xB6\xC8"), "xxxxxxxx"); p_SQVM_CompileError = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\x4C\x8B\xF2"), "xxxx?xxxx?xxxx?xxxx?xxxxx????xxxxxx"); #if !defined (CLIENT_DLL) p_SQVM_InitializeSVGlobalScriptStructs = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x48\x8B\x3D\x00\x00\x00\x00\x48\x8B\xF1"), "xxxx?xxxxxxxx????xxx"); #endif // !CLIENT_DLL #if !defined (DEDICATED) p_SQVM_InitializeCLGlobalScriptStructs = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\x48\x63\xC2\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxxxx????"); #endif // !DEDICATED #if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_SQVM_CreateServerVM = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x50\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxx????"); #elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2) p_SQVM_CreateServerVM = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x56\x48\x83\xEC\x48\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxxx????"); #endif #if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) p_SQVM_CreateClientVM = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x58\x48\x83\x3D\x00\x00\x00\x00\x00\x74\x05"), "xxxxxxx?????xx"); #elif !defined (DEDICATED) && defined (GAMEDLL_S3) p_SQVM_CreateClientVM = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x41\x57\x48\x83\xEC\x68\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxxxxxx?????"); #endif #if !defined (DEDICATED) p_SQVM_CreateUIVM = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\x1D\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x00"), "xxxxxxxxx????xx?????"); #endif // !DEDICATED v_SQVM_PrintFunc = p_SQVM_PrintFunc.RCast(); /*48 8B C4 48 89 50 10 4C 89 40 18 4C 89 48 20 53 56 57 48 81 EC 30 08 00 00 48 8B DA 48 8D 70 18 48 8B F9 E8 ?? ?? ?? FF 48 89 74 24 28 48 8D 54 24 30 33*/ v_SQVM_WarningFunc = p_SQVM_WarningFunc.RCast(); /*4C 89 4C 24 20 44 89 44 24 18 89 54 24 10 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC ?? 48 8B*/ v_SQVM_GetErrorLine = p_SQVM_GetErrorLine.RCast(); /*48 8B C4 55 56 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 83 65 90 FC*/ v_SQVM_LoadScript = p_SQVM_LoadScript.RCast(); /*48 8B C4 48 89 48 08 55 41 56 48 8D 68*/ v_SQVM_LoadRson = p_SQVM_LoadRson.RCast(); /*4C 8B DC 49 89 5B 08 57 48 81 EC A0 00 00 00 33*/ v_SQVM_WarningCmd = p_SQVM_WarningCmd.RCast(); /*40 53 48 83 EC 30 33 DB 48 8D 44 24 ?? 4C 8D 4C 24 ??*/ v_SQVM_RegisterFunc = p_SQVM_RegisterFunc.RCast(); /*48 83 EC 38 45 0F B6 C8*/ v_SQVM_CompileError = p_SQVM_CompileError.RCast(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 48 8B D9 4C 8B F2*/ #if !defined (CLIENT_DLL) v_SQVM_InitializeSVGlobalScriptStructs = p_SQVM_InitializeSVGlobalScriptStructs.RCast(); /*48 89 74 24 ?? 57 48 83 EC 30 48 8B 3D ?? ?? ?? ?? 48 8B F1*/ #endif // !CLIENT_DLL #if !defined (DEDICATED) v_SQVM_InitializeCLGlobalScriptStructs = p_SQVM_InitializeCLGlobalScriptStructs.RCast(); /*48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 48 63 C2 48 8D 3D ?? ?? ?? ??*/ #endif // !DEDICATED #if !defined (CLIENT_DLL) v_SQVM_CreateServerVM = p_SQVM_CreateServerVM.RCast(); /*40 53 56 48 83 EC 48 48 8D 0D ?? ?? ?? ??*/ #endif // !CLIENT_DLL #if !defined (DEDICATED) v_SQVM_CreateClientVM = p_SQVM_CreateClientVM.RCast(); /*40 53 41 57 48 83 EC 68 48 83 3D ?? ?? ?? ?? ??*/ v_SQVM_CreateUIVM = p_SQVM_CreateUIVM.RCast(); /*40 53 48 83 EC 20 48 8B 1D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??*/ #endif // !DEDICATED } virtual void GetVar(void) const { #if !defined (CLIENT_DLL) g_pServerVM = p_SQVM_CreateServerVM.FindPatternSelf("48 89 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7); #endif // !CLIENT_DLL #if !defined (DEDICATED) g_pClientVM = p_SQVM_CreateClientVM.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x8); g_pUIVM = p_SQVM_CreateUIVM.FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7); #endif // !DEDICATED } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HSQVM);