//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: Physics simulation for non-havok/ipion objects // // $NoKeywords: $ //=============================================================================// #include "core/stdafx.h" #include "player.h" #include "physics_main.h" //----------------------------------------------------------------------------- // Purpose: Runs the main physics simulation loop against all entities ( except players ) //----------------------------------------------------------------------------- void Physics_RunThinkFunctions(bool bSimulating) { v_Physics_RunThinkFunctions(bSimulating); } /////////////////////////////////////////////////////////////////////////////// void Physics_Main_Attach() { DetourAttach(&v_Physics_RunThinkFunctions, &Physics_RunThinkFunctions); } void Physics_Main_Detach() { DetourDetach(&v_Physics_RunThinkFunctions, &Physics_RunThinkFunctions); }