#pragma once #include "public/globalvars_base.h" #ifndef CLIENT_DLL #include "engine/server/sv_main.h" #endif // !CLIENT_DLL typedef uint16_t edict_t; #define FL_EDICT_INVALID 0xFFFF/*-1*/ //----------------------------------------------------------------------------- // Purpose: Defines the ways that a map can be loaded. // Note : Only seems to get set and checked on 0 and 2: [r5apex_ds.exe + d55990d] for more details. //----------------------------------------------------------------------------- enum MapLoadType_t { MapLoad_NewGame = 0, MapLoad_Background = 2 }; //----------------------------------------------------------------------------- // Purpose: Global variables shared between the engine and the game .dll //----------------------------------------------------------------------------- class CGlobalVars : public CGlobalVarsBase { public: // Current map const char* m_pszMapName; int m_nMapVersion; const char* m_pszStartSpot; // Seems empty at all times. MapLoadType_t m_eLoadType; // How the current map was loaded. bool m_bMapLoadFailed; // Map has failed to load, we need to kick back to the main menu (unused?). int64_t* m_pEdicts; // r5apex_ds.exe 'CBaseServer::Clear() + 0x7E' void* m_pUnk1; // r5apex_ds.exe 'CBaseServer::Clear() + 0x93' void* m_pUnk2; // r5apex_ds.exe 'CServer::FrameJob() + 0x20' void* m_pUnk3; }; // Size 0x0098 static_assert(sizeof(CGlobalVars) == 0x98); #ifndef CLIENT_DLL inline CGlobalVars* g_ServerGlobalVariables = nullptr; #endif // !CLIENT_DLL #ifndef DEDICATED inline CGlobalVarsBase* g_ClientGlobalVariables = nullptr; #endif // !DEDICATED /////////////////////////////////////////////////////////////////////////////// class VEdict : public IDetour { virtual void GetAdr(void) const { #ifndef CLIENT_DLL LogVarAdr("g_ServerGlobalVariables", g_ServerGlobalVariables); #endif // !CLIENT_DLL #ifndef DEDICATED LogVarAdr("g_ClientGlobalVariables", g_ClientGlobalVariables); #endif // !DEDICATED } virtual void GetFun(void) const { } virtual void GetVar(void) const { #ifndef CLIENT_DLL g_ServerGlobalVariables = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??") .FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // !CLIENT_DLL #ifndef DEDICATED g_ClientGlobalVariables = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60") .FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // !DEDICATED } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const { } }; ///////////////////////////////////////////////////////////////////////////////