#include "core/stdafx.h" #include "tier1/utlvector.h" #include "localize/localize.h" #include "pluginsystem/modsystem.h" bool Localize_LoadLocalizationFileLists(CLocalize* thisptr) { CLocalize__LoadLocalizationFileLists(thisptr); const CUtlVector& modList = g_pModSystem->GetModList(); FOR_EACH_VEC(modList, i) { const CModSystem::ModInstance_t* mod = modList.Element(i); if (!mod->IsEnabled()) continue; FOR_EACH_VEC(mod->m_LocalizationFiles, j) { const char* localizationFile = mod->m_LocalizationFiles.Element(j).Get(); if (!CLocalize__AddFile(thisptr, localizationFile, "PLATFORM")) Warning(eDLL_T::ENGINE, "Failed to add localization file '%s'\n", localizationFile); } } return true; } bool Localize_IsLanguageSupported(const char* pLocaleName) { for (int i = 0; i < SDK_ARRAYSIZE(g_LanguageNames); ++i) { if (strcmp(pLocaleName, g_LanguageNames[i]) == NULL) return true; } return false; } void VLocalize::Detour(const bool bAttach) const { DetourSetup(&CLocalize__LoadLocalizationFileLists, &Localize_LoadLocalizationFileLists, bAttach); }