#pragma once //----------------------------------------------------------------------------- // Purpose: Easier access networkable vars from memory. //----------------------------------------------------------------------------- class CRecvProp; class CRecvTable; class SendTable; class CNetVarTables { public: struct Table { string m_svNetTableName; CRecvProp* m_pProp; int m_Offset; vector m_vChildProps; vector m_vChildTables; }; CNetVarTables(bool isServer); #ifndef DEDICATED Table LoadTable(CRecvTable* recvTable); #endif // !DEDICATED #ifndef CLIENT_DLL Table LoadTable(SendTable* sendTable); #endif // !CLIENT_DLL // DEDI still needs some work. #ifndef DEDICATED int GetOffset(const string& tableName, const string& varName); int GetOffset(const Table& table, const string& varName); #endif // !DEDICATED vector
vTables; };