#ifndef JOBTHREAD_H #define JOBTHREAD_H struct JobFifoLock_s { }; inline CMemory p_JT_ParallelCall; inline auto JT_ParallelCall = p_JT_ParallelCall.RCast(); inline CMemory p_JT_HelpWithAnything; inline auto JT_HelpWithAnything = p_JT_HelpWithAnything.RCast(); inline CMemory p_JT_AcquireFifoLock; inline auto JT_AcquireFifoLock = p_JT_AcquireFifoLock.RCast(); inline CMemory p_JT_ReleaseFifoLock; inline auto JT_ReleaseFifoLock = p_JT_ReleaseFifoLock.RCast(); void JT_Attach(); void JT_Detach(); /////////////////////////////////////////////////////////////////////////////// class VJobThread : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: JT_ParallelCall : {:#18x} |\n", p_JT_ParallelCall.GetPtr()); spdlog::debug("| FUN: JT_HelpWithAnything : {:#18x} |\n", p_JT_HelpWithAnything.GetPtr()); spdlog::debug("| FUN: JT_AcquireFifoLock : {:#18x} |\n", p_JT_AcquireFifoLock.GetPtr()); spdlog::debug("| FUN: JT_ReleaseFifoLock : {:#18x} |\n", p_JT_ReleaseFifoLock.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_JT_ParallelCall = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x58\x10\x48\x89\x70\x18\x55\x57\x41\x57"), "xxxxxxxxxxxxxxx"); p_JT_HelpWithAnything = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\x80\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxx?????"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_JT_ParallelCall = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x58\x08\x48\x89\x78\x10\x55\x48\x8D\x68\xA1\x48\x81\xEC\x00\x00\x00\x00\x0F\x29\x70\xE8\x48\x8D\x1D\x00\x00\x00\x00"), "xxxxxxxxxxxxxxxxxxx????xxxxxxx????"); p_JT_HelpWithAnything = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x80\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxx?????"); #endif p_JT_AcquireFifoLock = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x08\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x4C\x8B\xC1"), "xxxxxxxxx????xxx"); p_JT_ReleaseFifoLock = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x44\x8B\x11"), "xxxxxxx"); JT_ParallelCall = p_JT_ParallelCall.RCast(); /*48 8B C4 48 89 58 08 48 89 78 10 55 48 8D 68 A1 48 81 EC ?? ?? ?? ?? 0F 29 70 E8 48 8D 1D ?? ?? ?? ??*/ JT_HelpWithAnything = p_JT_HelpWithAnything.RCast(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 80 3D ?? ?? ?? ?? ??*/ JT_AcquireFifoLock = p_JT_AcquireFifoLock.RCast(); /*48 83 EC 08 65 48 8B 04 25 ?? ?? ?? ?? 4C 8B C1*/ JT_ReleaseFifoLock = p_JT_ReleaseFifoLock.RCast(); /*48 83 EC 28 44 8B 11*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VJobThread); #endif // JOBTHREAD_H