//=============================================================================// // // Purpose: Interface the engine exposes to the game DLL // //=============================================================================// #include "core/stdafx.h" #include "client/vengineclient_impl.h" //#ifdef GAMEDLL_S3 bool* m_bRestrictServerCommands = reinterpret_cast(g_mGameDll.FindString("DevShotGenerator_Init()").FindPatternSelf("88 05", CMemory::Direction::UP).ResolveRelativeAddressSelf(0x2).OffsetSelf(0x2).GetPtr()); //#endif