#pragma once /* ==== CVENGINECLIENT ================================================================================================================================================== */ inline CMemory p_IVEngineClient_CommandExecute = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x0D\x27\x61\xa5\x1E\x41\x8B\xD8"), "xxxx?xxxxxxxx????xxx"); inline auto IVEngineClient_CommandExecute = p_IVEngineClient_CommandExecute.RCast(); /*48 89 5C 24 ?? 57 48 83 EC 20 48 8D 0D ?? ?? ?? ?? 41 8B D8*/ /////////////////////////////////////////////////////////////////////////////// extern bool* m_bRestrictServerCommands; /////////////////////////////////////////////////////////////////////////////// class HVEngineClient : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: IVEngineClient::CommandExecute : 0x" << std::hex << std::uppercase << p_IVEngineClient_CommandExecute.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| VAR: m_bRestrictServerCommands : 0x" << std::hex << std::uppercase << m_bRestrictServerCommands << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVEngineClient);