$SCRIPT_VERSION 202003300 //######################### bool isACheater bool showGameSummary bool trainingCompleted int initializedVersion int announcementVersionSeen int promoVersionSeen int tutorialActionCount[100] int lastGameRank int lastGamePlayers int lastGameSquads int lastAbandonTime //######################### // GRX DATA //######################### int lastSeenPremiumCurrency int xp int previousXP int credits int xp_match[20] int xp_count[20] int gen int netWorth //######################### // STK DATA //######################### $ENUM_START eSeasonFlavor SAID01769158912 SAID01774506873 SAID00724938940 SAID01092263930 $ENUM_END $ENUM_START eBattlePass SAID00093464144 SAID00423770662 SAID00681462556 SAID00784324919 SAID01440294075 SAID01727937125 SAID01838736969 SAID01914132855 $ENUM_END $ENUM_START eMapZones can_relay can_wetlands can_swamps can_hydrodam can_repulsor can_cage can_artillery can_containment can_watertreatment can_slumlakes can_pit can_runoff can_airbase can_skulltown can_market can_thunderdome can_bunker can_bridges can_cascades can_octanett des_wastelands des_uncharted des_snipe des_blood des_drill_site des_cap_city des_tunnel_z2 des_lost des_buried_refinery des_ground_zero des_lava_fissure des_pass des_trainyard des_harvester des_fragment_west des_fragment_east des_survey des_tunnel_z5 des_new_springfield des_snow_field des_tunnel_z7 des_hot_spring des_end des_fuel des_ridge_line des_bridge des_out des_research_station_bravo des_tunnel_z10 des_thermal_station des_research_station_alpha des_refinery des_lava_city des_volcanic des_mt $ENUM_END $ENUM_START eRankedPeriodFlavor SAID00747315762 SAID00091805734 SAID00609587000 $ENUM_END //BEGIN_AUTOGEN///////////////////////////// //////////////////////////////////////////// //// AUTO-GENERATED SECTION //// //// Manual changes will be lost. //// //////////////////////////////////////////// //////////////////////////////////////////// // All the character item flavors from Bakery that are registered in the game. $ENUM_START eCharacterFlavor SAID00725342087 SAID00898565421 SAID01111853120 SAID00182221730 SAID01409694078 SAID02045656322 SAID00843405508 SAID01464849662 SAID00827049897 SAID00187386164 SAID00080232848 $ENUM_END // All the weapon item flavors from Bakery that are registered in the game. $ENUM_START eWeaponFlavor SAID01475792313 SAID00686444189 SAID00352110003 SAID00908539842 SAID01928357643 SAID01870377113 SAID00909655776 SAID01082669812 SAID01920744447 SAID00418361060 SAID00945439943 SAID01496005473 SAID01388774763 SAID00080404303 SAID00048783537 SAID00970511567 SAID01363034817 SAID01603172346 SAID02091853053 SAID01820095990 SAID00194888968 SAID00107352658 $ENUM_END // All the weapon stats categories. $ENUM_START eWeaponStatCategory smg pistol lmg sniper shotgun ar crate_unique $ENUM_END // All non-character-specific loadout fields registered by script-func RegisterLoadoutSlot. $STRUCT_START sLoadoutsData int character_selection int skydive_trail int weapon_skin_for_SAID01475792313 int weapon_charm_for_SAID01475792313 int weapon_skin_for_SAID00686444189 int weapon_charm_for_SAID00686444189 int weapon_skin_for_SAID00352110003 int weapon_charm_for_SAID00352110003 int weapon_skin_for_SAID00908539842 int weapon_charm_for_SAID00908539842 int weapon_skin_for_SAID01928357643 int weapon_charm_for_SAID01928357643 int weapon_skin_for_SAID01870377113 int weapon_charm_for_SAID01870377113 int weapon_skin_for_SAID00909655776 int weapon_charm_for_SAID00909655776 int weapon_skin_for_SAID01082669812 int weapon_charm_for_SAID01082669812 int weapon_skin_for_SAID01920744447 int weapon_charm_for_SAID01920744447 int weapon_skin_for_SAID00418361060 int weapon_charm_for_SAID00418361060 int weapon_skin_for_SAID00945439943 int weapon_charm_for_SAID00945439943 int weapon_skin_for_SAID01496005473 int weapon_charm_for_SAID01496005473 int weapon_skin_for_SAID01388774763 int weapon_charm_for_SAID01388774763 int weapon_skin_for_SAID00080404303 int weapon_charm_for_SAID00080404303 int weapon_skin_for_SAID00048783537 int weapon_charm_for_SAID00048783537 int weapon_skin_for_SAID00970511567 int weapon_charm_for_SAID00970511567 int weapon_skin_for_SAID01363034817 int weapon_charm_for_SAID01363034817 int weapon_skin_for_SAID01603172346 int weapon_charm_for_SAID01603172346 int weapon_skin_for_SAID02091853053 int weapon_charm_for_SAID02091853053 int weapon_skin_for_SAID01820095990 int weapon_charm_for_SAID01820095990 int weapon_skin_for_SAID00194888968 int weapon_charm_for_SAID00194888968 int weapon_skin_for_SAID00107352658 int weapon_charm_for_SAID00107352658 int loadscreen_selection int music_pack_selection $STRUCT_END // All character-specific loadout fields registered by script-func RegisterLoadoutSlot. $STRUCT_START sCharacterLoadoutsData int skin int execution int intro_quip int kill_quip int quips_0 int quips_1 int quips_2 int quips_3 int quips_4 int quips_5 int quips_6 int quips_7 int skydive_emote_0 int skydive_emote_1 int skydive_emote_2 int skydive_emote_3 int skydive_emote_4 int skydive_emote_5 int skydive_emote_6 int skydive_emote_7 int gcard_frame int gcard_stance int gcard_badge_0 int gcard_badge_0_tier int gcard_badge_1 int gcard_badge_1_tier int gcard_badge_2 int gcard_badge_2_tier int gcard_tracker_0 int gcard_tracker_0_value int gcard_tracker_1 int gcard_tracker_1_value int gcard_tracker_2 int gcard_tracker_2_value int meleeskin $STRUCT_END // $STRUCT_START sStatEnumStruct_weapons int kills int dooms int solo_dooms int damage_done int shots int hits int headshots $STRUCT_END // $STRUCT_START sStatEnumStruct_characters_weapons int kills int dooms int solo_dooms int damage_done int shots int hits int headshots $STRUCT_END // $STRUCT_START sStatEnumStruct_characters_weaponcategories $STRUCT_END // $STRUCT_START sStatEnumStruct_characters sStatEnumStruct_characters_weapons weapons[eWeaponFlavor] sStatEnumStruct_characters_weaponcategories weaponcategories[eWeaponStatCategory] int kills int dooms int solo_dooms int deaths int winning_kills int kills_while_killleader int damage_done int character_damage_done_max_single_game int shots int hits int headshots int executions int revived_ally int games_played int season02_event01_character_solo_wins int season02_event01_num_characters_with_solo_win int season02_event02_character_wins int season02_event02_num_characters_with_win int games_with_5_kills int games_with_20_kills int character_games_with_respawning_both_teammates int character_rapid_eliminations int most_squad_squad_kills_in_1_game int placements_win int placements_win_with_squad_alive int placements_top_3 int character_placements_win_as_jumpmaster int character_placements_win_as_killleader int character_placements_win_as_killleader_and_champion int character_placements_win_flawless_1 int character_placements_win_flawless_2 int character_placements_win_with_5_headshots bool character_won_last_game int character_hot_streaks int character_reinforcement_recalls bool character_banner_once_filled int neutral_airdrops_looted int character_elite_game_wins int character_elite_game_8kill_wins $STRUCT_END // $STRUCT_START sStatEnumStruct_weaponcategories $STRUCT_END // $STRUCT_START sStatEnumStruct_seasons_characters int damage_done int kills int placements_win int placements_top_5 int battlepass_bonus_xp int character_damage_done_max_single_game int elite_game_wins int elite_games_played int elite_kills $STRUCT_END // $STRUCT_START sStatEnumStruct_seasons sStatEnumStruct_seasons_characters characters[eCharacterFlavor] int battlepass_level int kills_with_7_characters int placements_wins_with_7_characters int placements_top_5_with_7_characters int battlepass_bonus_xp_with_7_characters int games_played int placements_win int damage_done int kills int deaths int dooms int solo_dooms int team_work_kill_count int revived_ally int times_respawned_ally int assists int kills_max_single_game int win_streak_longest int win_streak_current int elite_current_streak int elite_max_streak $STRUCT_END // $STRUCT_START sStatEnumStruct_zones int kills int damage_done int dooms int solo_dooms int executions int landings int loot_bins_opened $STRUCT_END // $STRUCT_START sStatEnumStruct_rankedperiods_characters int character_damage_done_max_single_game $STRUCT_END // $STRUCT_START sStatEnumStruct_rankedperiods sStatEnumStruct_rankedperiods_characters characters[eCharacterFlavor] int games_played int placements_win int placements_top_5 int damage_done int kills int deaths int dooms int solo_dooms int thanks int revived_ally int times_respawned_ally int assists int kills_max_single_game int win_streak_longest int win_streak_current int current_rank_score $STRUCT_END // All registered player game stats to save. $STRUCT_START sStatsData sStatEnumStruct_weapons weapons[eWeaponFlavor] sStatEnumStruct_characters characters[eCharacterFlavor] sStatEnumStruct_weaponcategories weaponcategories[eWeaponStatCategory] sStatEnumStruct_seasons seasons[eSeasonFlavor] sStatEnumStruct_zones zones[eMapZones] sStatEnumStruct_rankedperiods rankedperiods[eRankedPeriodFlavor] int total_legendary_items int num_characters_with_banners_once_filled int fashionista int weapons_with_legendary_skin int well_rounded int looted_all_launch_loot_once int master_of_all int respawn_dev int times_fully_kitted int distance_kill int times_jumpmaster int times_jumpmaster_post_fix bool looted_all_nongold_weapons_in_1_match int valentines_revives_and_respawns int looted_epic_item int looted_legendary_item int looted_legendary_helmet int looted_legendary_armor int daily_challenges_completed int challenge_xp_earned int dooms int solo_dooms int character_solo_dooms int thanks int kills int assists int times_got_doomed int deaths int times_respawned_ally int winning_kills int win_streak_longest int win_streak_current int kills_while_killleader int kills_max_single_game int damage_done int damage_taken int shots int hits int headshots int executions int revived_ally int games_played int placements_win int placements_win_with_squad_alive int placements_top_3 int placements_top_5 int placements_win_with_friends int placements_win_with_no_witnessess int placements_win_with_min_executions_per_person int max_placement_win_streak_with_premade_squad int team_work_kill_count int neutral_airdrops_looted int bloodhound_tactical_enemies_detected int bloodhound_tactical_traps_detected int bloodhound_ultimate_kills_while_active int crypto_passive_enemies_scanned int caustic_tactical_barrels_traps_detonated int caustic_gas_damage_dealt int caustic_passive_enemies_in_gas_killed int gibraltar_tactical_bubble_enemy_damage_absorbed int crypto_ultimate_shield_damage int crypto_ultimate_traps_destroyed int gibraltar_ultimate_bombardment_kills int gibraltar_passive_gunshield_enemy_damage_absorbed int lifeline_tactical_drone_healing_given int lifeline_ultimate_droppod_items_grabbed_by_allies int lifeline_passive_enemy_damage_absorbed int mirage_decoys_created int mirage_successful_bamboozles int mirage_successful_revives float octane_stim_distance_traveled int octane_jump_pad_allies_launched int octane_passive_health_regenerated float pathfinder_tactical_meters_moved_by_grapple int pathfinder_ultimate_ziplines_used_by_allies int pathfinder_passive_beacons_scanned int wattson_breaches_detected int wattson_friendly_shields_charged int wattson_enemy_ordnance_intercepted int wraith_ultimate_phase_tunnel_ally_uses int wraith_passive_voices_heard float wraith_tactical_time_spent_in_phase int bangalore_passive_distance int bangalore_tactical_smoke_hits int bangalore_ultimate_damage_done int elite_badge_unlock int loot_bins_opened int opponents_outlived int season01_event_placements_top_5 int season01_event_elite_placements_top_5 int season01_event_placements_win int season01_event_bp_premium_lvl int octanett_ringoffire_times_traversed_with_armor int season02_event01_top5s_badge int shotguns_and_snipers_plays int shotguns_and_snipers_wins int s03e01_badge int s03e01_ltm_placements_win_legend int s03e01_ltm_placements_win_shadow int s03e01_ltm_win_as_both_kinds int s03e01_ltm_shadows_killed int s03e01_ltm_legends_killed int s03e01_ltm_kill_lootbin_creatures int s03e02_badge int s03_duos_badge_play int s03_duos_badge_win int s03_duos_tiers_earned $STRUCT_END // //::::LOADOUTS:::: sLoadoutsData loadouts //::::LOADOUTS:::: // //::::CHARACTER LOADOUTS:::: sCharacterLoadoutsData character_loadouts[eCharacterFlavor] //::::CHARACTER LOADOUTS:::: // //::::ITEM STATE:::: int newItemFlavorSparseList[60] //::::ITEM STATE:::: // //::::STATS:::: sStatsData stats //::::STATS:::: //////////////////////////////////////////// //END_AUTOGEN/////////////////////////////// $STRUCT_START sRankedData int currentRank bool isPlayingRanked int currentRankedScore bool lastGameRankedForgiveness bool lastGameAbandonForgiveness int numUsedForgivenessAbandons $STRUCT_END sRankedData ranked sRankedData offSeasonRankedData sRankedData allRankedData[eRankedPeriodFlavor] $STRUCT_START sChallengeData int currentTier int guid int statMarker $STRUCT_END sChallengeData challenges[142] $STRUCT_START trackedSquadStats string{32} playerName int eHandle eCharacterFlavor character int survivalTime int kills int assists int knockdowns int damageDealt int revivesGiven int respawnsGiven int unused string{21} platformUid string{21} nucleusId int hardwareID $STRUCT_END trackedSquadStats lastGameSquadStats[4] bool respawnKillInfected $STRUCT_START sBattlePassData int cachedPurchasedXP int challengeRerollsUsed int characterXP[eCharacterFlavor] int xp_match[20] int xp_count[20] int earnedXP int lastPopupLevel int lastSeenEarnedXP bool lastSeenPremiumState int lastSeenPurchasedXP int previousEarnedXP $STRUCT_END sBattlePassData battlePasses[eBattlePass] string{32} lastPlaylist