#pragma once #include enum class PaintMode_t { PAINT_UIPANELS = (1 << 0), PAINT_INGAMEPANELS = (1 << 1), }; class CEngineVGui { public: void EnabledProgressBarForNextLoad(void) { int index = 31; CallVFunc(index, this); } void ShowErrorMessage(void) { int index = 35; CallVFunc(index, this); } void HideLoadingPlaque(void) { int index = 36; CallVFunc(index, this); } }; /* ==== CENGINEVGUI ===================================================================================================================================================== */ inline CMemory p_CEngineVGui_Paint; inline auto CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); inline CMemory p_CEngineVGui_Unknown; inline auto CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast(); inline CEngineVGui* g_pEngineVGui = nullptr; /////////////////////////////////////////////////////////////////////////////// class HEngineVGui : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CEngineVGui::Paint : 0x" << std::hex << std::uppercase << p_CEngineVGui_Paint.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: CEngineVGui::Unknown : 0x" << std::hex << std::uppercase << p_CEngineVGui_Unknown.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| VAR: g_pEngineVGui : 0x" << std::hex << std::uppercase << g_pEngineVGui << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxx????"); CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x4C\x8B\x81\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x4C\x3B\xC0\x74\x1F"), "xxx????xxx????xxxxx"); CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast(); /*4C 8B 81 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 4C 3B C0 74 1F*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA"), "xxxxxxxxxxx"); CEngineVGui_Paint = p_CEngineVGui_Paint.RCast(); /*41 55 41 56 48 83 EC 78 44 8B EA*/ p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x39\x81\x00\x00\x00\x00\x74\x29"), "xxxxxxxxx????xxxxxx????xx"); CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast(); /*40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ?? 48 8B D9 48 39 81 ?? ?? ?? ?? 74 29*/ #endif } virtual void GetVar(void) const { g_pEngineVGui = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\xC4\x48\x89\x48\x08\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x53\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\x48\x8D\x78\x10\xE8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8D\x54\x24\x00\x33\xFF\x4C\x8B\xCB\x41\xB8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8B\x08\x48\x83\xC9\x01\xE8\x00\x00\x00\x00\x85\xC0\x48\x8D\x54\x24\x00"), "xxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxx????xxxx?xxxx?xxxxxxx????xxxx?xxxxxxxx????xxxxxx?").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HEngineVGui);