#pragma once #include "engine/gl_model_private.h" #include "public/bspfile.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class IModelLoader { public: enum REFERENCETYPE { // The name is allocated, but nothing else is in memory or being referenced FMODELLOADER_NOTLOADEDORREFERENCED = 0, // The model has been loaded into memory FMODELLOADER_LOADED = (1 << 0), // The model is being referenced by the server code FMODELLOADER_SERVER = (1 << 1), // The model is being referenced by the client code FMODELLOADER_CLIENT = (1 << 2), // The model is being referenced in the client .dll FMODELLOADER_CLIENTDLL = (1 << 3), // The model is being referenced by static props FMODELLOADER_STATICPROP = (1 << 4), // The model is a detail prop FMODELLOADER_DETAILPROP = (1 << 5), // The model is the simple version of the world geometry FMODELLOADER_SIMPLEWORLD = (1 << 6), // The model is dynamically loaded FMODELLOADER_DYNSERVER = (1 << 7), FMODELLOADER_DYNCLIENT = (1 << 8), FMODELLOADER_COMBINED = (1 << 9), FMODELLOADER_DYNAMIC = FMODELLOADER_DYNSERVER | FMODELLOADER_DYNCLIENT | FMODELLOADER_COMBINED, FMODELLOADER_REFERENCEMASK = (FMODELLOADER_SERVER | FMODELLOADER_CLIENT | FMODELLOADER_CLIENTDLL | FMODELLOADER_STATICPROP | FMODELLOADER_DETAILPROP | FMODELLOADER_DYNAMIC | FMODELLOADER_SIMPLEWORLD), // The model was touched by the preload method FMODELLOADER_TOUCHED_BY_PRELOAD = (1 << 15), // The model was loaded by the preload method, a postload fixup is required FMODELLOADER_LOADED_BY_PRELOAD = (1 << 16), // The model touched its materials as part of its load FMODELLOADER_TOUCHED_MATERIALS = (1 << 17), }; }; class CModelLoader { public: static void LoadModel(CModelLoader* loader, model_t* model); static uint64_t Map_LoadModelGuts(CModelLoader* loader, model_t* model); }; class CMapLoadHelper { public: static void Constructor(CMapLoadHelper* helper, int lumpToLoad); public: int m_nLumpSize; int m_nLumpOffset; int m_nLumpVersion; byte* m_pRawData; byte* m_pData; byte* m_pUncompressedData; int m_nUncompressedLumpSize; bool m_bUncompressedDataExternal; bool m_bExternal; bool m_bUnk; int m_nLumpID; char m_szLumpFilename[260]; }; inline void*(*CModelLoader__FindModel)(CModelLoader* loader, const char* pszModelName); inline void(*CModelLoader__LoadModel)(CModelLoader* loader, model_t* model); inline uint64_t(*CModelLoader__UnloadModel)(CModelLoader* loader, model_t* model); inline void*(*CModelLoader__Studio_LoadModel)(CModelLoader* loader); inline uint64_t(*CModelLoader__Map_LoadModelGuts)(CModelLoader* loader, model_t* model); inline bool(*CModelLoader__Map_IsValid)(CModelLoader* loader, const char* pszMapName); inline void(*CMapLoadHelper__CMapLoadHelper)(CMapLoadHelper * helper, int lumpToLoad); inline void(*v_AddGameLump)(void); inline void(*v_Map_LoadModel)(void); #ifndef DEDICATED inline void*(*v_GetSpriteInfo)(const char* pName, bool bIsAVI, bool bIsBIK, int& nWidth, int& nHeight, int& nFrameCount, void* a7); inline void*(*v_BuildSpriteLoadName)(const char* pName, char* pOut, int outLen, bool& bIsAVI, bool& bIsBIK); #endif // !DEDICATED inline CModelLoader* g_pModelLoader; inline FileHandle_t* s_MapFileHandle; inline BSPHeader_t* s_MapHeader; inline char* s_szMapPathName; /*size = 260*/ /////////////////////////////////////////////////////////////////////////////// class VModelLoader : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CModelLoader::FindModel", CModelLoader__FindModel); LogFunAdr("CModelLoader::LoadModel", CModelLoader__LoadModel); LogFunAdr("CModelLoader::UnloadModel", CModelLoader__UnloadModel); LogFunAdr("CModelLoader::Map_LoadModelGuts", CModelLoader__Map_LoadModelGuts); LogFunAdr("CModelLoader::Map_IsValid", CModelLoader__Map_IsValid); LogFunAdr("CModelLoader::Studio_LoadModel", CModelLoader__Studio_LoadModel); LogFunAdr("CMapLoadHelper::CMapLoadHelper", CMapLoadHelper__CMapLoadHelper); LogFunAdr("AddGameLump", v_AddGameLump); LogFunAdr("Map_LoadModel", v_Map_LoadModel); #ifndef DEDICATED LogFunAdr("GetSpriteInfo", v_GetSpriteInfo); LogFunAdr("BuildSpriteLoadName", v_BuildSpriteLoadName); #endif // !DEDICATED LogVarAdr("g_pModelLoader", g_pModelLoader); LogVarAdr("s_MapFileHandle", s_MapFileHandle); LogVarAdr("s_MapHeader", s_MapHeader); LogVarAdr("s_szMapPathName", s_szMapPathName); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("40 55 41 57 48 83 EC 48 80 3A 2A").GetPtr(CModelLoader__FindModel); g_GameDll.FindPatternSIMD("40 53 57 41 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??").GetPtr(CModelLoader__LoadModel); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED").GetPtr(CModelLoader__UnloadModel); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 41 54 41 57 48 81 EC ?? ?? ?? ??").GetPtr(CModelLoader__Studio_LoadModel); g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 57").GetPtr(CModelLoader__Map_LoadModelGuts); // BSP. g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 48 8B DA 48 85 D2 0F 84 ?? ?? ?? ?? 80 3A ?? 0F 84 ?? ?? ?? ?? 4C 8B CA").GetPtr(CModelLoader__Map_IsValid); #ifndef DEDICATED g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 4C 8B BC 24 ?? ?? ?? ??").GetPtr(v_GetSpriteInfo); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 4D 8B F1 48 8B F2").GetPtr(v_BuildSpriteLoadName); #endif // !DEDICATED g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC 60").GetPtr(CMapLoadHelper__CMapLoadHelper); g_GameDll.FindPatternSIMD("40 ?? 57 48 83 EC 48 33 ?? 48 8D").GetPtr(v_AddGameLump); g_GameDll.FindPatternSIMD("48 83 EC 28 8B 05 ?? ?? ?? ?? FF C8").GetPtr(v_Map_LoadModel); } virtual void GetVar(void) const { g_pModelLoader = g_GameDll.FindPatternSIMD( "48 89 4C 24 ?? 53 55 56 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??").FindPatternSelf("48 ?? 0D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(3, 7).RCast(); s_MapFileHandle = CMemory(v_Map_LoadModel).FindPattern("48 8B").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_MapHeader = CMemory(v_Map_LoadModel).FindPattern("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_szMapPathName = CMemory(CMapLoadHelper__CMapLoadHelper).FindPattern("4C 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////