#pragma once #include "thirdparty/curl/include/curl/curl.h" #include "bansystem.h" #include "serverlisting.h" #include "localize/ilocalize.h" struct MSEulaData_t { int version; string language; string contents; }; class CPylon { public: CPylon() { m_Language = g_LanguageNames[0]; } vector GetServerList(string& outMessage) const; bool GetServerByToken(NetGameServer_t& slOutServer, string& outMessage, const string& svToken) const; bool PostServerHost(string& outMessage, string& svOutToken, string& outHostIp, const NetGameServer_t& netGameServer) const; bool GetBannedList(const CBanSystem::BannedList_t& inBannedVec, CBanSystem::BannedList_t& outBannedVec) const; bool CheckForBan(const string& ipAddress, const uint64_t nucleusId, const string& personaName, string& outReason) const; bool AuthForConnection(const uint64_t nucleusId, const char* ipAddress, const char* authCode, string& outToken, string& outMessage) const; bool GetEULA(MSEulaData_t& outData, string& outMessage) const; void ExtractError(const rapidjson::Document& resultBody, string& outMessage, CURLINFO status, const char* errorText = nullptr) const; void ExtractError(const string& response, string& outMessage, CURLINFO status, const char* messageText = nullptr) const; void LogBody(const rapidjson::Document& responseJson) const; bool SendRequest(const char* endpoint, const rapidjson::Document& requestJson, rapidjson::Document& responseJson, string& outMessage, CURLINFO& status, const char* errorText = nullptr, const bool checkEula = true) const; bool QueryServer(const char* endpoint, const char* request, string& outResponse, string& outMessage, CURLINFO& outStatus) const; inline const string& GetCurrentToken() const { return m_Token; } inline const string& GetCurrentError() const { return m_ErrorMsg; } inline const string& GetHostIP() const { return m_HostIP; }; inline void SetCurrentToken(const string& token) { m_Token = token; } inline void SetCurrentError(const string& error) { m_ErrorMsg = error; } inline void SetHostIP(const string& ip) { m_HostIP = ip; }; inline void SetLanguage(const char* lang) { m_Language = lang; }; private: string m_Token; string m_ErrorMsg; string m_HostIP; string m_Language; }; extern CPylon* g_pMasterServer;