#ifndef CLIENT_H #define CLIENT_H inline CMemory CClientState__RunFrame; /////////////////////////////////////////////////////////////////////////////// class HClient : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CClientState::RunFrame : 0x" << std::hex << std::uppercase << CClientState__RunFrame.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CClientState__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x4C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x83\xB9\x00\x00\x00\x00\x00"), "xxxx?xxxx????xx?????"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CClientState__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x83\xB9\x00\x00\x00\x00\x00\x48\x8B\xD9\x7D\x0B"), "xxxxx????xx?????xxxxx"); #endif } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HClient); #endif // CLIENT_H