#pragma once #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) constexpr int64_t FSTDIO_OFS = 16i64; #else constexpr int64_t FSTDIO_OFS = 0i64; #endif inline CMemory p_CollisionBSPData_LinkPhysics; inline auto CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast(); inline CMemory p_MOD_LoadPakForMap; inline auto v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast(); inline CMemory p_MOD_ProcessPakQueue; inline auto v_MOD_ProcessPakQueue = p_MOD_ProcessPakQueue.RCast(); inline float* dword_14B383420; inline int32_t * dword_1634F445C; inline void** qword_167ED7BB8; inline void** qword_14180A098; inline bool* byte_16709DDDF; inline char** off_141874660; inline void** unk_141874555; inline void** unk_1418749B0; inline void** unk_141874550; inline int64_t* qword_1671061C8; inline int64_t* qword_167ED7BC0; inline int64_t* qword_167ED7C68; inline int64_t* qword_167ED7BE0; inline int64_t* qword_14045C070; inline DWORD* dword_1641E443C; inline bool* byte_167208B0C; inline auto sub_14045BAC0 = p_MOD_ProcessPakQueue.RCast<__int64(*)(__int64(__fastcall* a1)(__int64, _DWORD*, __int64, _QWORD*), __int64 a2, __int64 a3, __int64 a4)>(); inline auto sub_14045A1D0 = p_MOD_ProcessPakQueue.RCast<__int64(*)(unsigned __int8(__fastcall* a1)(_QWORD), __int64 a2, __int64 a3, __int64 a4, volatile signed __int64* a5, char a6)>(); inline auto sub_140441220 = p_MOD_ProcessPakQueue.RCast(); extern bool s_bBasePaksInitialized; extern string g_svLevelName; bool MOD_LevelHasChanged(const string& svLevelName); void MOD_PreloadPakFile(const string& svLevelName); void MOD_UnloadPakFile(void); void CModelBsp_Attach(); void CModelBsp_Detach(); /////////////////////////////////////////////////////////////////////////////// class VModel_BSP : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CollisionBSPData_LinkPhysics : {:#18x} |\n", p_CollisionBSPData_LinkPhysics.GetPtr()); spdlog::debug("| FUN: MOD_LoadPakForMap : {:#18x} |\n", p_MOD_LoadPakForMap.GetPtr()); spdlog::debug("| FUN: MOD_ProcessPakQueue : {:#18x} |\n", p_MOD_ProcessPakQueue.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); spdlog::debug("| FUN: sub_14045BAC0 : {:#18x} |\n", reinterpret_cast(sub_14045BAC0)); spdlog::debug("| FUN: sub_14045A1D0 : {:#18x} |\n", reinterpret_cast(sub_14045A1D0)); spdlog::debug("| FUN: sub_140441220 : {:#18x} |\n", reinterpret_cast(sub_140441220)); spdlog::debug("| VAR: dword_14B383420 : {:#18x} |\n", reinterpret_cast(dword_14B383420)); spdlog::debug("| VAR: dword_1634F445C : {:#18x} |\n", reinterpret_cast(dword_1634F445C)); spdlog::debug("| VAR: qword_167ED7BB8 : {:#18x} |\n", reinterpret_cast(qword_167ED7BB8)); spdlog::debug("| VAR: qword_14180A098 : {:#18x} |\n", reinterpret_cast(qword_14180A098)); spdlog::debug("| VAR: byte_16709DDDF : {:#18x} |\n", reinterpret_cast(byte_16709DDDF)); spdlog::debug("| VAR: off_141874660 : {:#18x} |\n", reinterpret_cast(off_141874660)); spdlog::debug("| VAR: unk_141874555 : {:#18x} |\n", reinterpret_cast(unk_141874555)); spdlog::debug("| VAR: unk_1418749B0 : {:#18x} |\n", reinterpret_cast(unk_1418749B0)); spdlog::debug("| VAR: unk_141874550 : {:#18x} |\n", reinterpret_cast(unk_141874550)); spdlog::debug("| VAR: qword_1671061C8 : {:#18x} |\n", reinterpret_cast(qword_1671061C8)); spdlog::debug("| VAR: qword_167ED7BC0 : {:#18x} |\n", reinterpret_cast(qword_167ED7BC0)); spdlog::debug("| VAR: qword_167ED7C68 : {:#18x} |\n", reinterpret_cast(qword_167ED7C68)); spdlog::debug("| VAR: qword_167ED7BE0 : {:#18x} |\n", reinterpret_cast(qword_167ED7BE0)); spdlog::debug("| VAR: qword_14045C070 : {:#18x} |\n", reinterpret_cast(qword_14045C070)); spdlog::debug("| VAR: dword_1641E443C : {:#18x} |\n", reinterpret_cast(dword_1641E443C)); spdlog::debug("| VAR: byte_167208B0C : {:#18x} |\n", reinterpret_cast(byte_167208B0C)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x83\xC1\x08\xE8\x00\x00\x00\x00\x48\x8D\x4B\x68"), "xxxxxxxxxxxxxx????xxxx"); CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED*/ p_MOD_LoadPakForMap = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x81\xEC\x00\x00\x00\x00\x4C\x8B\xC1\x48\x8D\x15\x00\x00\x00\x00\x48\x8D\x4C\x24\x00\xE8\x00\x00\x00\x00\x4C\x8D\x0D\x00\x00\x00\x00"), "xxx????xxxxxx????xxxx?x????xxx????"); v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast(); /*48 81 EC ? ? ? ? 4C 8B C1 48 8D 15 ? ? ? ? 48 8D 4C 24 ? E8 ? ? ? ? 4C 8D 0D ? ? ? ?*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED"), "xxxx?xxxx?xxxx????xxxxx"); CollisionBSPData_LinkPhysics = p_CollisionBSPData_LinkPhysics.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED*/ p_MOD_LoadPakForMap = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x81\xEC\x00\x00\x00\x00\x0F\xB6\x05\x00\x00\x00\x00\x4C\x8D\x05\x00\x00\x00\x00\x84\xC0"), "xxx????xxx????xxx????xx"); v_MOD_LoadPakForMap = p_MOD_LoadPakForMap.RCast(); /*48 81 EC ? ? ? ? 0F B6 05 ? ? ? ? 4C 8D 05 ? ? ? ? 84 C0*/ #endif p_MOD_ProcessPakQueue = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x00\xF3\x0F\x10\x05\x00\x00\x00\x00\x32\xDB"), "xxxxx?xxxx????xx"); v_MOD_ProcessPakQueue = p_MOD_ProcessPakQueue.RCast(); /*40 53 48 83 EC ?? F3 0F 10 05 ? ? ? ? 32 DB*/ sub_14045BAC0 = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x4C\x89\x4C\x24\x00\x4C\x89\x44\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x60"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxxxx").RCast<__int64(*)(__int64(__fastcall* a1)(__int64, _DWORD*, __int64, _QWORD*), __int64 a2, __int64 a3, __int64 a4)>(); sub_14045A1D0 = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x4C\x89\x4C\x24\x00\x4C\x89\x44\x24\x00\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C\x24\x00"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxx?").RCast<__int64(*)(unsigned __int8(__fastcall* a1)(_QWORD), __int64 a2, __int64 a3, __int64 a4, volatile signed __int64* a5, char a6)>(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) sub_140441220 = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x55\x48\x83\xEC\x20\x33\xED\x48\x39\x2D\x00\x00\x00\x00"), "xxxx?xxxxxxxxxx????").RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) sub_140441220 = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x33\xED\x48\x8D\x35\x00\x00\x00\x00\x48\x39\x2D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxx????xxx????").RCast(); #endif } virtual void GetVar(void) const { dword_14B383420 = p_MOD_ProcessPakQueue.FindPattern("F3 0F 10").ResolveRelativeAddressSelf(0x4, 0x8).RCast(); dword_1634F445C = p_MOD_ProcessPakQueue.FindPattern("8B 05").ResolveRelativeAddressSelf(0x2, 0x6).RCast(); qword_167ED7BB8 = p_MOD_ProcessPakQueue.Offset(0x10).FindPattern("48 83").ResolveRelativeAddressSelf(0x3, 0x8).RCast(); qword_14180A098 = p_MOD_ProcessPakQueue.Offset(0x20).FindPattern("83 3D").ResolveRelativeAddressSelf(0x2, 0x7).RCast(); byte_16709DDDF = p_MOD_ProcessPakQueue.Offset(0x20).FindPattern("88 1D").ResolveRelativeAddressSelf(0x2, 0x6).RCast(); off_141874660 = p_MOD_ProcessPakQueue.Offset(0x40).FindPattern("4C 8D 15").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); unk_141874555 = p_MOD_ProcessPakQueue.Offset(0x40).FindPattern("4C 8D 1D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); unk_1418749B0 = p_MOD_ProcessPakQueue.Offset(0xA0).FindPattern("48 8D 1D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); unk_141874550 = p_MOD_ProcessPakQueue.Offset(0x150).FindPattern("48 8D 2D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); qword_1671061C8 = p_MOD_ProcessPakQueue.Offset(0x200).FindPattern("48 8B 1D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); qword_167ED7BC0 = p_MOD_ProcessPakQueue.Offset(0x200).FindPattern("48 83 3D").ResolveRelativeAddressSelf(0x3, 0x8).RCast(); qword_167ED7C68 = p_MOD_ProcessPakQueue.Offset(0x200).FindPattern("0F B7 05").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); qword_167ED7BE0 = p_MOD_ProcessPakQueue.Offset(0x250).FindPattern("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); qword_14045C070 = p_MOD_ProcessPakQueue.Offset(0x2A0).FindPattern("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); dword_1641E443C = p_MOD_ProcessPakQueue.Offset(0x2A0).FindPattern("3B 05").ResolveRelativeAddressSelf(0x2, 0x6).RCast(); byte_167208B0C = p_MOD_ProcessPakQueue.Offset(0x2A0).FindPattern("C6 05").ResolveRelativeAddressSelf(0x2, 0x7).RCast(); (*((char**)(&qword_167ED7C68))) -= 6; } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VModel_BSP);